The fourth Burnout game, and the second released by EA. It follows on from the formula set by Burnout 3: Takedown but adds a revenge mechanic.

Tracks in Burnout Revenge were designed with more verticality, multiple routes, and interactive elements that could change the track layout mid-race, offering a more dynamic racing environment compared to the mostly flat and static tracks of its predecessors. There are still hidden shortcuts located throughout the track which help give the advantage to the opponents.


The Revenge mechanic is one of the games signature features, where one of the opponents is marked as your rival, and causing them to crash will reward you with a bonus. These are known as Revenge Takedowns, and are given when you take out a rival that has taken yourself out repeatedly throughout the current race. The rival is reset when you start a new race.




To mix things up, there are few different race modes that you will play as part of completing the games single player mode. Race is your standard racing mode where the objective is to finish first. Making use of takedowns and shortcuts are key to winning.
Road Rage is where you have to score as many takedowns as possible within the time limit. Winning isn’t essential for these races, and you may prefer to linger in third or second place to ensure you can takedown as many opponents as possible.
Traffic Attack required you to cause as much damage as possible within the time limited by crashing into vehicle or various objects that are part of the track.
Buring Lap is pretty much time trial where it’s just you and the track, worth the objective being to finish within the time limit.
There is also a Crash Mode with the objecting being to cause as much damage
There are three tiers of scoring from Bronze, Silver and Gold, spending on how well you have scored. You can replay events at any time if you wish to improve your score and can experiment with different vehicles that will differ on speed and weight.


The soundtrack is one of the enjoyable elements of the game, with a playlist mix of Rock, Metal, Industrial, Electronic and PopPunk. There’s a few big names like Fallout Boy, The Chemical Boys, Maximo Park, Bloc Party and Avenged Sevenfold. Songs can be changed easily during a race by hitting the L1/Left Bumper button if you wish to skip the current track.


Versions



Xbox 360: The preferred version as it runs in a higher HD resolution and has exclusive Xbox 360 car skins that can be applied. This version does go a bit overboard with the bloom, which can be a put off for some players. Like the Xbox version you can also make use of the custom soundtrack feature if you prefer to use your on music.
This version was also made compatible with the Xbox One and Series X/S consoles.
PlayStation 2: Very well optimized for the console, being released late into the console’s lifecycle. Though I recommend getting the Xbox/360 versions instead since the frame rate tends to tank when there’s a lot of stuff on the screen.
Xbox: As the game was released in 2005, it made sense for to be ported to the sixth-generation consoles, that were remarkably popular. This version supports online play over Xbox Live.
No Gamecube version was released, which is odd considering the previous Burnout games were released on that platform.