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Netgem TV Games

Not to be outdone by Youview, Netgem has decided to add a few games to their Freeview TV service. These games can be accessed directly from the TV Guide and are played using the remote control.

A new Games tab can be seen from the main menu, taking you directly to a selection of games on offer, all of which are free (for now, unless they decide to implement pay to play like Sky did)
Like the Youview games they are similar in scope to the Newgrounds Adobe Flash games of the time, but rendered in HD and played using the remote control.

Car Rush

Very similar to Outrun where you have to steer a car around the track with the objective to get to the finish line within the time limit, avoiding the obstacles and navigating the bending track.

Rowing 2 Sculls Challenge

A rowing game where you have to press the OK button when your boat passes over a green circle to boost. No steering or button mashing required, you just press a single button. Despite this timing is crucial, especially on the later levels, it also does not help the framerate takes a hit the more opponents there are on screen, and the remote isn’t exactly tactile so you have to compensate by pressing earlier.

Watercraft RUSH

Well its just Car Rush but with water. I guess this is similar in concept to Nintendo’s Wave Rush, or Namco’s Aqua Jet.

Slalom Ski Simulator

This ones a bitch to play, mainly due to the uneven frame rate which makes it difficult to anticipate the distance of the upcoming flag. Again its similar to , Cool Boarders, 1080 Snowboarding or Ski Free, where you have to steer and pass through the flags in order to progress to the next level.
Very difficult as mentioned above due to the framerate and unresponsive controls, could be remedied by having three lives instead of a game over every time you miss a flag.

Galatic Maze

Set in space, you have to guide your ship using the arrow keys to navigate through the gaps. If you ship hits a wall, it is destroyed and the game is over, you only get one life.

Street Basketball

A basketball games where you have to press the Ok button when the basketball indicator reaches in the middle, this game is reliant on your reaction time. Although you can select your character, I don’t think it has any affect on the game play itself.

Christmas Rush

Here you have to guide Santa around the obstacle in order to collect the dropped gifts. A star can be collected with will allow Santa to move faster

City Block

Build a city block, trying to keep it as straight as possible by pressing the OK button. You have to drop the block in the centre of the screen to get the best score.

Nugget Seeker Adventure

Like DigDug, you have to mine your way through the level, collecting the gold nuggets whilst avoiding the enemy diggers who will attack.


Pacman with rats

Radioactive Ball

Objective here is to split the ball by pressing the Ok button, but you have to avoid the balls landing on you, which is easier said than done. I think the end goal is to make the balls as small as possible, but I’ve never managed to get past the first level.


Your typical snake game, eat/collect the dots to increase your score and the size of your snake.

Skeet Challenge

A game where you need to aim and shoot the onscreen skeets, very difficult to aim and score.

Duck Shooter

A duck hunt clone, also this one has the controls intended for a PC keyboard, as it references using the spacebar to shoot. Different birds move at faster speeds which makes it harder to aim and shoot. You also get a bonus for how quick it takes to shoot a duck.

Flags Maniac

A flag memory/knowledge games where you have to match the country to their respective flag.


It’s a solitaire game alright

Ric Tac Toe

You can adjust the grid size from three options 3×3, 5×5 or 7×7. Two players can play, but you have to use the same remote and take turns.

Master Checkers

A checkers game

2048 cuteness edition

Similar to that 2048 game on PlayWorks but with a bunch of animals and that damn ukulele music in the background that sounds like your watching a makeup tutorial.

Goose Game

Objective is to throw the dice with the aim of getting to the finish line first. Upto two players can play, and upto 6 players can be on screen at one, with the remaining being controlled by the CPU. This is one of the best games available on the service purley for the simple gameplay.

Snakes & Ladders

Classic snakes and ladders game, can be played upto 2 players, with 6 players in total being controlled by the CPU.


So its a good start and a nice addition for Netgem’s TV service, but the main let-down is the lack of horse power from the hardware. I’m not sure what SoC Netgem use but it seems to struggle with the more demanding games. The main issue is the remote, this just not designed for gaming with its stiff keys and hollow build quality, a wireless controller might be a better addition.

Ridge Racer V

One of the launch titles for the PlayStation 2, Sony’s follow-up to the popular PlayStation. Like the first Ridge Racer, this was one of the first games developed and released for the PlayStation 2 and was built from the ground up for that console. Ridge Racer V brought us 60fps which was a staple of the arcade versions but was something that the home console versions had always lacked. Although Namco did treat us to a 60fps build of the original Ridge Racer that was bundled as a bound for Ridge Racer Type 4, a lot of sacrifices had to be made in order to reach that frame rate. RRV gives us an insight as to what the PS2 is capable of, and what to expect from a new generation of racing games.

Although it seems Namco has forgotten to count, with Ridge Racer V being the fifth console installment, it’s not counting the three arcade titles, plus you have Ridge Racer 6 which was released in the same year. The numbering scheme is about as inconsistent s as Microsoft’s

Ouch, you could cut yourself on those jaggies (look at the neck)

Oh and no Reiko, instead she was replaced by Ai Fukami (Fuck-a-me) who appears in the intro. Unlike the R4 intro, the cars don’t stop for Ai as they did for Reiko.

Straight away you will notice how sleek the menu and navigation system are compared to previous titles, borrowing design concepts from Tokyo Racer Drift which was released on the Dreamcast. Each menu selection plays its own quick animation which gives a nice touch to the game, and reminds me of the menu icons from the original WipEout that was created by the Designers Republic.

Whilst the game gives the appearance of reflections, they are not real-time but the game casts generic reflections of trees onto the car to simulate it. This is affected by your car’s position on the track, steer to the left and on the edge of the track and you can see the reflection of trees on your car, even if that part of the track has no trees at all. I guess real-time reflections were beyond the scope of the PS2 at the time of release, or Namco didn’t have enough time to implement this.
Speaking of graphics, you will know how aliased the cars are in addition to the track objects. The PS2 had an unconventional form of AA which took developers some time to get used to and as a result, some games have bad aliasing due to how their field scanning is implemented, as the games run exclusively in interlaced mode. I’m not sure if later releases (Greatest Hits, Platinum in Europe) fix this, or if it’s fixed in the Arcade Battle version.

Race Modes

GP Selection Screen

Grand Prix

Like in R4, RRV features its own unique Grand Prix. This is a departure from one we saw in R4 with the four teams being missing along with their managers can choose your own team name and colour but that’s it. As for the cars, we have a choice of different car manufacturers and models, including Danver & Himmel. These are fictional brands that are used throughout the Ridge Racer, and possibly in Namco’s other games.
Each car has its own unique stats, including top speed, acceleration, handling and control style (Grip or Drift).

Standard Basis GP: Consists of four rounds of different courses, at first you must place 4th or higher to progress to the next found, then 3rd, then 2nd and then 1st for the last race. Winning this GP will unlock a new car based on the machine you have chosen to race with which can then be used in the Extra GP’s. You will also win a trophy, which can be viewed later in the game.
Alternatively known as Frontal GP in Normal difficulty and Fountain GP in Hard mode.

Extra Heroic GP: Tracks have been shuffled around, finish standings are the same as the basis GP, only you now race on the extra car you unlocked.
Known as Bravely GP in normal, and Spartan GP on hard difficulty.

Extra Blast GP: This series uses a sudden death type of gameplay, where if the clock timer runs out, then you are ejected from the race. As you race you will pass through checkpoints which extend the time. If you are familiar with the arcade versions of Ridge racer this will seem familiar to you. For these races, you will still need to satisfy the qualifying rank to progress. Known as Gale Gp in normal, and Tornado GP on hard.

Extra Knight GP: These tracks are now completed in reverse mode.
Also known as Balon GP on normal, and Duke GP on hard.

Extra Throne GP: You race on the airport oval track, with your car being equipped with an oval engine. This is a single long near-circle-shaped track similar to the Rage Racer tracks. Top speed is the priority here.
Known as Monarch GP on normal and Tyrant GP on hard difficulty.

Maxim class: This is unlocked by beating the Tyrant GP on hard difficulty, which opens up the Ultimate GP.

Music track selection screen


Unlocked later in the game, it’s a 1 vs 1 mode against another opponent. When you beat them, you unlock their car which can then be used in the extra GP.

Time Attack

The goal here is to beat the rival times and come in first, which will unlock that rival for challenge dal. This will also increase your car standing number.

Car selection screen

Other Modes

  • Design: Similar in concept to the decal feature in R4, you can customize the colour and patterns on your team’s car. Here you can only change the colour combinations.
  • Garage: View cars that you have unlocked by winning the GP races with that car, along with any unlocked engines.
  • Records: Best lap times and the player names for time attack mode


In GP Mode, a quick tour of the race track is played

RRV included a brand new set of courses, most of which are based on the original course from the original Ridge Racer game, But these new courses are interlinked somewhat, with many taking place within Ridge City but branching out into different paths that take you into a different direction, with some leading you into the main downtown whilst others take you onto the highway. The tracks are fixed, it’s not an open world like Burnout paradise, instead different paths are blocked off depending on which track you select, very similar to how it functioned in Rage Racer and Ridge Racer Type 4.
Speaking of which, none of the tracks featured in those games appear in Ridge Racer V, only the track from the first arcade game, or which many of the RRV tracks are based around.

Despite this, you get a good feel of the Ridge Racer city,
Some tracks can be raced at different times of day, such as Day, evening & night. Unlike the first Ridge racer game where the sun will set or rise during the race which results in a day/night cycle, The sky will remain constant through the race, giving the game a realistic passage of time. This is the case even with the 99 trial.

  • Park Town: Probably the first track in RRV you will race if you follow the Grand Prix, this starts off the same as Above The City but then branches out to a different track which gives an alternative view of Ridge City, of which the scenery consists of high-rise building. A tram/monorail system can be seen in some parts of the track.
  • Outer Pass: This track looks a lot like the original track from Ridge Racer judging from the course map, but it’s set using the background roads that we can finally race in. It starts off on the bottom road where you can see the onpass ramp for Park Town and Sunny Beech before it leads to its own side of the tunnel. Towards the end it branches back to the original track before diverting back to its own path. A few sharp turns make this track more challenging and there’s an extra turn where the seaside part is.
  • Above the City: Starts off the same as park town but branches to its own path, again filled with buildings and highways, although there are a few parts of open grass and trees, it’s clear there’s less scenery diversity than in R4.
  • Bayside Line: One of the longest tracks in the game, complete with sharp turns. This one takes you out near the highway and then branches back to the start of Outer Pass.
  • Greenfield: The advanced track from the original Ridge Racer, now updated with modern visuals.
  • Sunny Beach: It’s the original track that we all know and love, only now its been modernized 7 years later, and has been remastered of sorts. Compared to the original there’s been a few changes with different skyscrapers and building placement, and minor changes to the shops opposite the beach area where the first checkpoint resides. Sadly the Pac-Man easter egg no longer appears in the building at night.
  • Airport Oval: Unlike other tracks, this one takes place independent of the other tracks, it’s a large oval-shaped track designed for top speeds, although there is a sharp turn that will require a drift, depending on your car. Since the other tracks feature low-flying airplanes, it can be assumed this is the Ridge City airport.

Additional Notes

This is one of the games that insist on funning in 480i mode (or 440i mode, PS2 games use this weird resolution) and trying to force it to 480p using GSMode results in only half the screen being rendered, as such there is no official way to run this game in progressive mode.
It’s a shame because this game has some bad aliasing, and could benefit better from progressive scan. Even the lap timer suffers from noticeable interlacing effects.

The game does not fare better with emulation either, with various texture and shading issues in PCSX2, and even had issues running in Sony’s official PS2 emulators on the PS3 and PS4. Supposedly this is due to how Namco implemented the texturing and shading for these games:
The intro sequence is also messed up and requires switching between hardware and software rendering modes in order to display.

Saving to a memory card larger than 8MB may take a while to read and write. With a 128Mb card it took a minute to save the game. I’m not sure if replacing the MCM IOP driver could help with this, or just break/corrupt the file entirely.


Whilst in some regard it’s a step back from Ridge Race Type 4 with the reduction of cars, tracks and the story mode, you have to take in mind the game was possibly developed in a short timeframe that R4 had, and Namco’s desire to have is a launch title for the PS2, the 1999 copyright date is very telling of this and one of the few games on the PS2 to have this copyright date. As a launch title it makes a huge splash with its high resolution, 60fps gameplay, and the intro sequence with Ai, possibly the highest poly model on the PS2.
But this would be the only installment of Ridge Racer for the PlayStation 2 whilst the original PlayStation enjoy four mainline Ridge Racer titles, the PS2 would only have RRV and R: Racing Evolution which is more of a spinoff rather than a follow-up game. It wouldn’t be until 2004 that a proper followup to Ridge Racer would be released for the PlayStation Portable. And even then, it’s considered a compilation game rather than a true sequel. Ridge Racer 6 for the Xbox 360 would be the proper sequel with unique tracks. As for why only one title? Possibly due to higher budgets required for PS2 development and the popularity of sim racing games like Gran Turismo. Hopefully we get another proper Ridge Racer titles from Namco at some point in the future.

Windows XP Tablet PC Edition

Beating the iPad by 8 years (What’s a Newton?)

One of the many editions of Windows XP, Intended to be used on portable tablet PC systems, this can be seen as an early implementation of Windows for Tablet systems, something which is more common today than it was in 2002 when this version was released. Major differences stem from the pen and touch support and the inclusion of the tablet input panel.
This kind of makes this version of Windows suited to touchscreen-based PCs, at least they can use the added touch functionality. System requirements are mostly the same as XP Professional, with it being heard for use with the mobile variants of X86 processors like the Transmeta Crusoe or the VIA/Cyrix M3, there is no ARM version.

Despite being branded for Tablet PCs, there is nothing stopping you from using it on a regular desktop PC, although some of the added features will be of little use unless you have some sort of touch functionality, like a Wacom graphics tablet. Pretty much all Windows software that can run on regular XP editions will function here.


Not an issue with the build, some weird VMware trickery it tries to do.

Installation is very similar to a traditional Windows XP install and even reveals itself to be Windows XP Professional in the installer. It’s only after the install we see the first signs of Tablet PC Edition.


Shortly after the first boot completes, we are treated to a tutorial that explains how to navigate Windows using the Pen and Touch controls. This may differ compared to OEM branded versions as they may include special tutorials included by the manufacturer themselves, especially if any additional features or capabilities have been added.

Once we get to the desktop it looks like a typical Windows XP install, the only major difference is the keyboard input panel to the right of the start button, this will bring up the Tablet PC Input panel which is used to type.

Tablet Components

Microsoft bundled a few extra applications to help and complement the use of a tablet PC. Some OEMs would also include their own software.

Get Going with Tablet PC

A tutorial that runs after you first log in and will go through the basics of using your tablet device, it will also ask questions in regards to what features your device contains and the type of stylus used. You can run this later at any time since it’s accessible from the start menu.

Sticky Notes

Before its well-known debut in Windows Vista as a desktop gadget, Sticky Notes first appeared here albeit in a different incarnation. Here we can only capture drawing done by the stylus or mouse. Audio can also be captured by using the record option. From using it, there does not seem to be a way to enter text based notes, nor can the background colour be changed. Flags of different colours can also be added, but this seems to be only cosmetic, it does not activate anything in the journal.
Notes can be exported in the EMF image format, which can then be opened in the Windows Picture and Fax viewer. Compared to other image formats, this one seems to handle text a lot better, especially when zoomed in up close. Originally this format was used for Clip-Art in older versions of Microsoft Office.

Windows Journal

Acts as a literal notepad or scratch book where you can jot down notes written using the stylus. You also have the option to write in a regular pen or use a highlighter, and an eraser can be used to delete writing. Images can also be added and removed.
Text cannot be entered unless you manually add a textbox and position it on the page.
Windows Journal viewer was later made as a separate download from Microsoft, which allowed for Journal files created to be viewed on regular editions of Windows XP


A game that was later included in Windows Vista, the objective is to guide the ball into the hole using your style to draw black lines which cause the ball to bounce and reflect in the opposite direction, later levels feature multiple coloured balls with the objecting to ensure the correct coloured balls enter their respective coloured holes.
Vert difficult to play with the mouse since the cursor will disappear, making it difficult to determine where your pen is located.

Keyboard Input

As tablet PC devices lack a physical keyboard, an onscreen keyboard is included to make text entry and input easier. This is not the same as the On-Screen keyboard that came with Windows 2000 and is still included here, the Input panel being larger and more suited to a touch screen.


Although this wasn’t the first version of Windows to be designed for a mobile or portable device, as the Windows CE line of operating systems were intended to be used on PDAs and smartphones of the time, and there was also Windows Pen Computing, a touch input based OS that was similar to Windows 3.11. But it pushed the NT line of operating systems into a more mobile direction and with the arrival of the ultra-portable Sony VAIO UX Micro PC models which started the handheld PC market, and the upcoming netbooks and tablets which would become popular years after the release of XP Tablet PC Edition

Regarding the touch input and control, Microsoft would later incorporate pen and touch-based interfaces into all editions of the operating system, foreseeing as they could be standardized on future systems. Windows 7 introduced a new pen and handwriting recognition, whilst Windows 8 would make touchscreens the center point for its user interface, this would come at the expense of general usability, and traditional users would feel ostracized by the new interface.

Version Information

Internet Explorer6.0.2800.1106.xpsp1.020828-1920
Outlook ExpressExact same as Internet Explorer
Windows Media Player8.00.00.4487
Windows Messenger4.7.0041
Windows Movie Maker1.1.2427.1
DirectX8.1 (

Mac OS X Jaguar (10.2)

The third release of Mac OS X, let’s hope the bugs from the last version were fixed in this build. Some screenshots come from QEMU (4:3) and off a real PowerMac G4 (16:10)

The desktop, not much has changed from Puma, aside from a few new icons in the dock.

QEMU has a few issues running this build of OS X relating to the finder, where the main Finder window will not open correctly. As a workaround, you can click on the Go menu and then select the window you wish to open.

The emulated IDE controller also has a few issues with a blank/duplicate hard disk.


Install procedure remains the same as the previous versions, with the ability to modify what components are installed. Print drivers were removed since we are never going to use them in QEMU, and we also dont need any additional languages.


After the install we are presented with the registration wizard.


Appears mostly the same as Puma, although you lose the pinestripes out of the dock. Finder window appears to be the same as Puma, with some elements of Windows explorer included which gives it a browser-based feel with the back and forward buttons.

Rendezous is a feature that you will come across in OS X, this allows for local network devices to discover one another, typically used for media devices like DVR (Digital Video Recorder), and Printers. This was later renamed Bonjour, although the technology remains the same. In Safari you can view any local webpages offered by supported devices, such as the configuration webpage of certain routers, and in iChat you can use it to discover other users that have Rendevous enabled. Many OS X applications make use of this technology.

Sound: Works somewhat if you use the screamer audio builds from emaculation. It’s not very good quality audio with stuttering and crackling when playing mp3 audio via iTunes (This might have more to do with the emulated CPU running at 200MHz. Eventually the sound just gave up one time and I had to reboot the OS to get it back.


iTunes – Version 3 comes bundled with this release and serves as the default music player. This release predates the iPod and the iTunes store, and thus cannot sync without an update.

iChat – Apple’s alternative to MSN Messenger, which supports AIM (AOL Instant Messenger) accounts. works to some extent, whilst the online service will no longer allow sign-in from this client, we can enable Rendezvous chat to communicate with other compatible users, at least on the local network. iChat was originally intended to be used with AOL Instant Messenger.

DVD Player: Plays back DVD movies if your Mac is equipped with a DVD drive or a Combo (DVD Player with CD-R capability) or a Super drive. Also blocks screenshots when using the built-in grab tool.

iMovie: A basic video editor that lets you create home movies, complete with special effects using clips stitched from various video files, typically from a digital video camera. You can also add your own voice effects, allowing you to add commentary to your video. This is one of those apps that runs in full screen, hiding the dock.

iPhoto: Import pictures from your digital camera and organize them into various different albums, Different effects can be applied, and features a printing utility if you have a photo printer.

Address Book: Appears to have a brush aluminum appearance which would later influence the Finer window interface for Panther and Tiger

Sherlock: opens but refuses to load any channels, possibly its no longer online.

Photo Import: is a tool that transfers photos from a supported digital camera connected via USB, and can transfer files to your Documents directory. You can choose to import them all or manually select which images to transfer and if they need to be rotated. YOu can also set to delete the photos from the camera itself to free up space. A good utility but surely this could have been integrated into iPhoto.

Bundled in later updates:

Safari – Although mainly introduced in Panther, one of the OS X updates introduced Safari as an alternative browser. This was to replace Internet Explorer and would include its own rendering engine.

AirPort: Additional drivers are included in later releases of Jaguar, third-party cards are supported providing they are using a specific Broadcom-based chipset (The wireless card in my G4 is actually a BT Voyager branded PCI card). But you are still limited to WEP support, no WPA or WPA2.


RealPlayer: Popular video streaming application, before Youtube was king video clips and music videos were streaming using RealMedia .rm files. RealPlayer later evolved into a full-fledged MediaPlayer similar to iTunes or later versions of Windows Media Player

Opera: An alternative browser using the Presto rendering engine. This was from the era when Opera was a browser you had to pay for, but a free version existed that would show adverts.

Camino: A fork of Firefox designed to be built for use on Mac OS X, making full use and integration into the Finder.

Appleworks: Apple’s own productivity suite of applications that consists of a word processor, spreadsheet and desktop publishing. Technically this is first-party, but is not included with the OS install. Appleworks was never really popular, and many mac users would opt for Microsoft’s Office which had full compatibility with the mainstream file formats. In contrast, the CWK format was used to save text documents.

Norton Utilities: A must for early versions of Mac OS X, includes a set of tools to keep OS X running smoothly.

Plumbers Don’t Wear Ties

3DO’s killer Rom-com

Before we had Heavy Rain or Until Dawn, Plumbers Don’t Wear Ties was a pioneer in the interactive storytelling genre. I guess you could say it was ahead of it’s time.


The game treats you to a opening FMV, followed by the publishers logo, showing off the swirl effects. The game then gives you the option to view the opening sequences or to just skip to the first decision, which saves having to go through the introduction clips.

John’s mother, Certified MILF

One thing you will notice about the voice acting is how finished or unpolished it is, with background noise and microphone artifacts able to be heard. This is very noticeable on the voices that play when selecting an option.

The goal of the game is to get John and Jane together.

Left: Emma, the woman John’s mother wants him to marry, Right: Jane’s father with the butler from Tomb Raider

Parking Lot: The first major decision come up and it is at this point we are introduced to the game narrator. You are given a choice of three options, either John makes the first move, Jane makes the first move or neither of them make the first move.

Picking the third option results in a really long cut-scene slideshow between several other characters, which also makes little sense. I’m not sure if these characters are canon, since they wouldn’t appear in the other two options, or will they ever appear in the game again.

The game then ends and you are promoted to choose another option, as this seems to be the one incorrect option.

The Job Interview: Jane is in the middle of a job interview and you are given a choice on how to proceed, either she gets the job, she gets turned down for the position, or Thresher can take advantage of the situation

The third option is when the game become a Harvey Weinstein simulation, and offers Jane the position if she agrees to take her clothes off. This leads to another decision where she can either agree to do it, or she declines

Picking the first option results in her stripping off, before she smacks Thrasher and runs. Here a chase scene starts with Thrasher armed with a weapon (There’s no gameplay, just still images. This would have been a great opportunity for a mini-game) Jane runs outside back in the parking lot.

If you chose the second option, she will strip off and the game will end

The Chase: Once outside, another decision you will have to make. John can either case after Jane, or he can distract Thresher from her. Choosing the first option results in a long case scene.

The second option results in Thresher flirting with John, and the two end in a relationship leaving Jane standing on her own, possibly becomes a nun to tie in with the other ending?

The chase takes place all around Hollywood, and concludes in an vacant office building where Thresher give Jane an offer. Here another decision is to be made.

The first option has Jane choose Thresher, leaving John on his own.

The second option results in John and Jane getting together, meanwhile Thresher hooks up with Yoko Ono

The Ending: The final decision lets you choose the ending, you only have two possible choices. The normal Hollywood style ending or something completely different where Jane becomes a nun.

Windows Version

The game experience was ported to the Microsoft Windows platform, and was designed for Windows 3.x series of operating systems, This made use of the MPC (Multimedia PC Standard) and requires a 4x CD-ROM drive, a compatible soundcard and a capable video card. Compared to the 3DO version, some effects are missing like the zoom in/out whilst John is on the phone to his mother. This is possibly due to the PC’s of the era not being able to pull off the effect.

The game will run OK in PCem or 86Box, using a 486 (Or 386 running at 40Mhz). The game is simply displaying bitmapped images with a WAV file playing in background, no JPEG compression, possibly to reduce CPU and decompression times.


The game runs the same as it would on the 3DO, but it lacks the opening FMV video of Jane at the start of the game. Aside from that it’s mostly accurate. You can actually browse the games images from the File Explorer/Manager and open them outside of the game.

There is no installer, the program just runs straight from the CD-ROM drive.

Also remember to disable your screensaver, as it will appear whilst in the game.

Full Motion Video?

Most of the game is presented using still images, with the occasional zoom/scaling effect being added. One possibility was the game was still in the prototype stage, which would explain why the still images look like key frames (but does not explain the wacky filters that are used), and the game was just released without encoding the video.

Another possibility being the game running out of space on the disc, the BIN/CUE image is over 500Mb with the still images, and would have been larger had they used actual FMV. Also remember that even though the 3DO was capable of full PAL/NTSC resolution video, it was limited to MJPEG-like video (The exact Codec would vary depending on the game being used), with MPEG1 support only offered as part of an external addon (This predated MPEG2 which was used for DVD and DVB digital TV)

A third possible theory was due to the multiple decisions possible in the game, it was have been preferable to use still images than having to re shoot multiple scenes for each decision in order to save on production costs. Instead they could alter the images and record different voice lines which was much cheaper. This make no sense for the opening and introduction sequences, since that will always be the same.

I’m also curious if this game was ever ported to other platforms besides the 3DO and Windows. The Sega CD would have been a good candidate.

One of the possible endings

Windows NT 3.51 (Build 854)

An updated release of Microsoft’s fledging new kernel, released in 1995.

Install: Attempt 1

First I tried installing it the normal way, inserting a floppy disk and booting from it and have the CD-ROM mounted. First hurdle was towards the end, where the installer complained about not detecting a valid partition, despite the hard disk being detected by the BIOS, and was recognized by FDISK on the Windows 95 boot disk

So I formatted the disk using FDISK on the 95 boot disk, making sure it was FAT16 (Using the FDISK /FPRMT switch) but to no success. It’s weird since it detects the CD-ROM ATAMP drive, but no hard disk

Install: Attempt 2

After a quick search I was advised to use a LOCK command to allow full access to the drive, even though the work LOCK signified you restricting the drive?

To do this I had to use the Windows 95 boot disk to get to a DOS prompt with CD-ROM drivers enabled. Then ran the command below

lock c:
d:\i386\winnt /b

This started copying the file (slowly) to the hard disk which then instructed me to reboot the system. Unfortunately this did nothing as the BIOS could not find anywhere to boot from. It seems this method neglects to install a bootloader

A program crashing in NT 3.51

Install: Attempt 3

After swearing relentlessly , I coped an existing VHD that had MS-DOS 6.0 installed and decided to use that as a base to install NT on, which thankfully had working CD-ROM drivers. Then from the DOS prompt I ran the CD-ROM installer . This copied files in the same manor as attempt two, and upon reboot had added another entry to the bootloader. I guess it only adds to the bootloader rather than create its own?

Either way after selecting the NT option, setup resumed install and gave options for the install.

Another reboot later and we are in the graphical installer, which is where t could customize our NT installation and where we can configure its networking settings.

What I learnt:

  • The lock command only works for MS-DOS 7 and 8 which were integrated with Windows 95 and 98 respectively,
  • NT 3.51 requires a DOS or Win 3.11 install, or assumes the PC already has this installed? Or maybe this is a quirk of the installer disk I was using
  • Maybe this copy is an upgrade copy, or early NT versions were designed to dual boot with DOS. That makes sense since this OS will still in a primitive stage and was probably not designed for regular use at the time.
  • Use the WINNT /B switch to stop the CD-ROM setup from creating blank floppy disks. It insists on creating three blank floppy’s and will not progress until these have been made.

Shortly after getting everything up and running, the OS decided to commit seppuku and would refuse to boot, ultimately crashing the emulator completely. Even VGA mode was unable to fix it. Possibly this build has issue running in this configuration.

PCem config

Motherboard: Elonex PC-425X

Processor: Intel i486DX4

Video: Cirrus Logic GD-5429

Audio: Windows Sound System

eMachines eMonster 800

Another eMachines system, let’s have a look at what comes bundled…

Install is as simple as always, simply boot and the recovery software will automatically partition the disk and action the recovery. Norton Ghost is the utility used to image the recovery media.

After installing the VM rebooted into the Windows ME and began detecting the new hardware. There are a lot of PCI bridges that will be picked up as part of the VM (If you are installing on Vmware Workstation) you can simply hold the enter key whilst Windows detects and notify new hardware was detected.

Eventually, it will start detecting the Network, Sound, and Video adaptors however whilst the sound and network work out of the box, video is a tad more complicated. Simply use the stock VGA driver for now.

The next part is a bit messy, we are tasked with completing the OOBE (Out Of Box Experience) by filling out a few registration details as proof of purchase. We are stuck at a low screen resolution(640×480) with no ability to change and this causes some of the text to overlap. With a bit of luck we can fill in the required fields (Use 90210 for the ZIP code) and then proceed. At some point the system will try to dial out to eMachines to complete registration, you can simply click on skip to move on.

Also that wizard from the XP OOBE (And Office) appears with a robotic voice.

Eventually, we are presented with the desktop, but we are not done yet. We need to install the VMWare VGA drivers but the OS is so old we cannot use the latest VMWARE tools, instead we can download an old version of the VMWare tools and install that. These files are iso files and can be mounded into the VM using one of the virtual drives (I recommend adding two IDE CD-ROM drives for convenience, although more can be added using SCSI which Windows ME supports)

VMWare tools old version

This one worked best, but even that generated an error, thankfully we can manually install the VMware VGA and mouse drivers through device manager. A quick reboot and we have some acceleration enabled.

Though we still have issues with the USB controller and some other PCI devices.

Alternatively, we can use 86Box to provide more accurate emulation, however im not sure which system is the best match for the eMachines monster.

Some branding on the boot screen


It’s a bit cluttered and there’s quite a bit already preinstalled. You will notice another bar on top of the Windows taskbar. There are a few icons and an advertisement banner on the right. Yup that space was intended for adverts direct to your desktop
Clicking on the search button opens up a search box, where you can search on multiple search engines, It’s sort of like Apple Sherlock.

Nothing seems to work, and the error box reports the program as iSearch. My guess is the server is offline.
Search engines supported are yahoo, AltaVista, InfoSeek, Excite and Lycos. No Google, thank fuck for that.
The other buttons on the toolbar are shortcuts to various web pages online, many of which are defunct or return dead links:
You can add your own website shortcut and assign your own icon, for which there’s a large collection to choose from.

Clicking on Shop on the right of the bar opens up the eWare menu, with a bunch of categories to choose from like travel, Entertainment, Fitness, etc. these contain links to further websites, acting as a directory of online shopping sites.
The Surf button is nearly the same as Shop but contains no e-commerce sites and has various categories for entertainment, knowledge and utilities.

It’s actually not a bad idea since these PCs would be intended for first-time internet users who may not be knowledgeable on what websites to access. It’s a shame about the banner adverts.


Easy CD Creator

This system came configured with a CD Burner, and I don’t think Windows had native support for CD burning, at least not integrated into Windows Explorer so additional software was required to fulfill this task. Here you can burn audio and data CDs so you can copy your Napster MP3s and convert/burn them for your CD Player or some PSX isos.
The Easy CD Creator comes will a full-blown interface, and even has Office assistance-like features that will help you use the program. Images created here to use the CIF CD Image File format, another format that nothing else uses, Alternatively ISO can be used instead.


A radio streaming program that lets you stream internet radio over your dial-up or LAN connection, Has a unique interface that stands out from the rest of the Windows applications. You can browse a directory of preset radio stations, of which you can double click to listen to. The chat button open a link to the palace, which was an external virtual chat application.
None of the radio stations will work, and will just result in a connection error.


A phone dialing application is used to make phone calls with your PC, although it requires a login to the server. Possibly some sort of VoIP application.


This was a popular email client application used as an alternative to Microsoft Outlook. However it requires registration and payment, otherwise, adverts will be shown, similar to Opera.

Incanta Video

Not sure what this is as it only shows a login box. A look on their archive website, it appears to be some sort of video music service, like VEVO?

Microsoft Works

An OEM favorite, basic office suite with a bundled word processor, spreadsheet software and a calendar application.

Microsoft Money

Money 2000 comes included here and plays a short tutoral upon the first startup.


Version is bundled here, RealPlayer was used to stream audio and video over the internet.


Serves as a media music player for playing local MP3 files that you obtained from Napster

Netscape Browser

Not installed by default but can be done by clicking on the install icon on the desktop, this will install Netscape Navigator and will set it as the default browser

Trellix Web

Website building application and the first I’ve seen on an OEM system. You can generate a website built from a template and publish it online, although the bundle host has long since gone defunct.

Further Info

Archive link – CD Image

Press Release

Nvidia Shield

The unknown fourth player in the console market

Android TV Home

Nvidia Shield has been out for a while now and has become a attractive device for Android based emulation due to is relatively powerful SoC and the application support of the Android TV platform.


The Shield series of devices started out with the original Nvidia Shield, which was a portable Android powered device which was capable of streaming games from a desktop PC that had an Nvidia graphics card. Very similar to Sony’s remote Play for the PS3 and PSP, and later PS4 and the underrated Vita. They later evolved into the Shield tablet, and the Shield TV which is a Android TV powered streaming set top box, like the Amazon Fire TV.


The Shield and the Nintendo Switch share the same processor, the Tegra X1, and X1+ in later revisions which is a die shrink of the original processor. The processor is quite powerful, compared to other Android which rock the Cortex A53 (An in order CPU) the X1 has both the A57 and the A53 with the former being used to run common applications. Together with its Maxwell based GPU makes the Shield an attractive device to run emulators on. There are also Android TV games that are distributed on the Google Play store which will run on the Shield.

Play Store has plenty of emulators


By default the Shield Pro does not come with the Shield controller (Previous versions did) but can be purchased separately and paired. The controller itself seems to be inspired by the PlayStation Dualshock design with its symmetrical dual analogue sticks, and the face/shoulder button design. The controller also features the regular android navigation buttons to call up the home screen or the app switcher. There is also a microphone and a Nvidia button which calls the Google assistant. Vibration is also present, but I have yet to use this with emulators, it seems Nvidia are using a custom controller API which makes vibration support difficult. Remember this is an Android based device, and features like Xinput are unsupported with out third party applications.
Also shipping with the SHIELD is the remote control, which is shaped like a Toblerone, and is quite comfortable to hold. Here you can navigate Android streaming apps and adjust the volume of the TV or AV receiver if you have one. Soundbars are also supported. A nice feature is it come with a backlight that activated when motion is detected.



This was the first thing I installed on the Shield, and whilst I’m familiar with how Retroarch, and Libretro in general, there are a couple of issues.
The way it detects the controller is an issue, since Retroarch will detect the Shield remote and assumes it is some sort of controller and assigns it as controller 1, whilst the Shield Controller is detected as controller 2, which prevents you from navigating the retroarch interface. Also sometimes retroarch will not detect a controller at all, the fix for this was to press the home button which would return you to the Android home screen, then open Retroarch again with the controller, which Retroarch should detect as player 1.
Retroarch can be difficult to set up, I’m not sure if this is an issue with the Android / Play Store version since I can use the PC version without these issues. There’s also an issue where retrarch does not apply changes will often resert some setting back to the default, like the BIOS location or the game save directory.


It’s a shame because Retroarch does have a good list of emulators that can be used and its user interface is one of the best, but the complicated set up on config file issues make it a huge turnoff.

Duckstation (PlayStation)

Sideload launcher

The best PlayStation emulator imo, but there is one huge issue here. Duckstation does not support Android TV officially, it will still run if you sideload the apk but the app runs like its running on a smartphone, and there are issues when navigating the interface using the controller as the emulator is expecting the touchscreen. Its perfectly usable with some compromises having to be made. Sideload launcher will need to be installed to access Duckstation.

  • When scanning for roms, Duckstation will open the Android file browser for you to select a directly to locate your roms, but this app does not support input from a controller. The workaround? Use a USB or Bluetooth mouse, which allows you to control using the mouse cursor. Thankfully you only need to do this one since one you have told Duckstation where your roms are located, it will keep updating the rom browser when you add new files to that directory.
  • On screen buttons, thankfully there is an option to disable this.
  • Memory Card file management, I have yet to find a way to change the directory where Duckstation saves the memory card files, I could do this on the Xbox One version and have all my game saved stored on the external hard disk, but are inaccessible since there is no way to change the directory from what I can see.
  • Lastly just to recap what was mentioned at the start, because its not built for Android TV you have to use sideload launcher in order to open Duckstation, and you have to use the platform tools in order to sideload, along with enabling developer mode.

But this emulator has its merits, since it is able to offer enhancement in a simple menu structure. There are two types of settings, global/default applies the settings for all ROMS you load through Duckstation but you can also specific induvial settings for specific games that override the global settings. useful if a specific game has issues with say, enabling PXGP, you can disable that settings and that will only apply to that game only.

Grid list of roms, cover art can be set but is a manual process
  • PXGP support – Helps reduce or completely remove the polygon warping effects, can also help with the texture popping
  • Upscaling – handled in multiples depending on the games resolution, the Shield can handle 720p, with 1080p for some titles. I should mention that some games like Wipeout 3 run in a high resolution mode (around/near 640×480 compared to 320×240 for most games)
    • I should also mention the Shield being advertised with 4K upscaling capability , but this only applied to video content and not games or any app that generates its own graphics. I’m also not sure if the Shield reserves a few CUDA cores for the upscaling, as even though I have tried disabling the AI upscaling option there is little different with the graphics performance when upscaling, 720p seems to be a limit for most titles.
  • CD-ROM Speed – A faster read speed can be used to reduce loading times which was the main issue with CD-ROM based games, but can cause some games to malfunction since they may be hardcoded around the PlayStations CD drive limitations.
  • Memory Card Management: Each game can be set to have its own memory card and the emulator will create a file for that game. This fixes one of the main issues with the PlayStation, as each memory card is limited to 15 blocks per card with some games consuming multiple blocks. You no longer need to create and swap virtual memory cards as Duckstation will do this for you.
    • But you can set memory card slot 2 to be shared, and you can set certain games to use a specific memory card instead by amending which save file it uses. This is useful for PlayStation games that make use of another titles save file.
  • Overclocking – Another nice performance feature, but can break games if they were hardcoded to run at a specific speed. A must for certain games like Driver, The Shield can overclock the PSX CPU at up to 1.5x the original clock speed without suffering from frame drops. Some titles may be able to go further, depending on how they run in the emulator.

Overall Duckstation is perfectly usable, And I would recommend it over retroarch despite the issues outlined above. A lot of these can be fixed by incorporating a few of the Android TV API’s

ePSXe (PlayStation)

On Android its kind of been left to rot, since the interface isn’t very polished and there are a few emulation issues that crop up here compared to the other emulators. Overall it will work and its on the play store, so you can launch it from the Android TV interface directly, but I don’t recommend it.

M64Plus FZ Emulator (Nintendo 64)

A nice emulator for Nintendo 64 titles, has support for upscaling and has a prebuilt set of plugins that can be tailored to performance or accuracy. The Shield can handle the accuracy settings rather well if your happy with 720p rendering, otherwise higher resolutions can be used if you choose the performance profile. Some of the later N64 games that used their own microcode can have considerable slowdown (Perfect Dark) so you may need to tailor the performace settings to compensate.

There is also a similar emulator known as Mupen64+AE which is an older version of the Mupen emulator, and lacks Android TV support.

Yaba Sanshiro 2 (Sega Saturn)

Named after the mascot of the Sega Saturn, this is an Ok emulator but what lets it down is its limited compatability with certain games. Many Sega exclusives will work fine, with a few thrid party games failing to boot or suffering from issues. Thankfully these games have PlayStation/PC/3DO ports which arguably run better on those platforms, at least for 3D titles.

The user interface is noice and tegrate with the android tv launcher, showing previous played games, and will sort the games in alphabetical order which allows you to navigate and find titles more easily.

MAME4droid (Acade)

This is an Android adaption of MAME 0.139, and uses its romsets. As MAME 0.139 was relased mid 2010, it misses out on any improvements to the different machines that MAME emulates and as a result it struggles to emulate machines from the early 90s onwards, espically 3D arcade boards.

Namco System 11 games are playable but the sound emulation is poor, System 12 games struggle to run at full speed. Forget System 22 or Sega Model 2 or above, as the Shield lacks the CPU power to emulate these in the way that MAME does.

Sixth Generation

Emulators for sixth generation consoles are available like Dolphin and Redream, but due to the Shields aging hardware it is unable to reach full speed in these emulators for the majority of games. I wouldn’t recommend using the Shield for Gamecube titles, rather look to the Wii/Wii U instead which features native comparability. Dreamcast you can sort of get away with if you avoid the problematic titles, but for PS2/NGC/DC i would adisve to get an Intel NUC running either Linux or Windows with a living room friendly frontend. Retroarch can be configured to run at startup if you wish to use that.

External Hard Disks

Internally the Shield has 16Gb of flash storage, of which half is reserved for the operating system and the preinstallerd apps. The Shield Pro come with two USB3 ports for expandable storage for use with an external hard drive.

There are two ways to provision external storage on the Shield:
External storage which mounts the drive for use, as long as its formatted using a compatable file system. NTFS, FAT32 and exFAT are supported. As the name suggests, you can transfter files and access them, providing you give the application the correct permissions to do so. And you can connect and mount the drive to another computer or Android device whilst keeping the file system intact.
Device Storage formats the device using it’s own filesystem, which allows for additional Android applications to be installed to the external hard drive. This pairs the hard drive to the console itself, so you cannot use it as removable storage for use of another Android or any other device without reformatting.

However the Shield implemtation is not perfect and there are a few issues when it comes to pwer management. Android itself has no ability to spin down the hard drive without the use of additional software, unless the drives firmware has support to do this.
The Shield does have the option to power down the USB port when it enters sleep mode, however I found this to be rather abrupt since it will shut off the power to the drive without spinning it down first, which means it has the same effect as unplugging the drive whilst it is still spinning. This may have an affect on the life and health of the drive, since hard disks need to be spun down before they are powered off.
I did look into using the hard drive utilities to spin the drive down after a certain amount of time. I downloaded Seagate Tools to see what was offered but found this only allows control of the drives LED lights. Nothing in regard to the hard drives power management or sleep time.
The only other thing I can think of is if an app is keeping the drive alive by accessing it. I did hear that the photos app will routinely check any external drive for new content, and will check every 20 mins or so. I disabled these to check but found it made no difference, The drive still spins.


Amazon Fire TV: Fire TV set top boxes are based on the Android operating system , and Amazon sold game controllers that were compatible with the Fire TV but these have since been discontinued. Note this isn’t regarding the Fire TV stick which are quite underpowered and are designed for boomers to connect their 10 year old Bush/Alba TVs
Later Fire TV devices use the Cortex A53 which can cause issues with more demanding emulators due to the lack of performance, the second generation Fire TV cube or box are recommended.
Nexus Player: Considered to be the predecessor to the Shield, although now underpowered for most apps and emulators.
Razer Forge TV: A good alternative but sadly discontinued. The Shields is more powerful than the Forge TV and runs a later versions of android.

Atari VCS: Recently released in the US, although there is no confirmed Europe release date. Runs a customized Linux disto similar to Ubuntu which should allow for compatibility with Retroarch and Linux emualtors.
Apple TV: Not much experience with Apple gear, but jail braking is a possibility (Check software version before use) and game controllers can be used. However the software restrictions make this a huge turnoff.
Intel NUC: This is more of a DIY solution, but the form factor of the NUC devices makes them suited for set top box use. Windows would be the first option to install, but SteamOS would make more sense sine it has a TV based user interface as the default, and Debian based Linux distributions typically have good hardware and software emulator support. You would have to use your own controller, or use the Steam controller instead if you go with SteamOS.

Xbox One / Series: Can be a good alternative, they are easily the most powerful but install but setup can be longwinded. Two methods are avaliable, the dev mode or the whitelist. The dev mode route requires you to have a developer account with Microsoft, if you have used MSDN or Dreamspark (Or any Microsoft Higher education program) previously you may already be registered. This will allow you to sideload emulators onto the Xbox itself, but requires you to reboot into developer mode each time. Alternativly you can go the whitelist method, which will allow you to run these emulators in retail / regular mode, but the Xbox must be online and connected to Microsoft whenever those applications are used, and may be removed at any time. You must register with the developer who will have to approve your account in order to download and install the emulator. There are also some file system limitations with both methods, having everything stored on an external drive is reccomended, espeically for roms and game saves.

Adding a Hard Drive to a Dell Inspiron 5485


This laptop comes with an onboard M2 SATA drive that has a 256GB capacity, with the provision of adding a SATA hard disk internally. Whilst you could add another SSD, I decided to reuse an old HDD I had around for some extra storage.

To prepare, make sure you have the hard disk ready that you would like to install and the SATA cable. The thickness of the SATA drive is important, as you will see later I made the mistake of installing a thicker HDD than the bay is designed for. I would also check and make sure the SATA cable is already shipped inside your laptop, since I assumed I had to purchase one separately.

Opening Up

This was a bit tricky, you have to unscrew the screws, the top three being fastened into place and are non-removable. What this means is that you unscrew then as normal but they do not come out of the case, rather they stay to prevent them from falling out.

Once the screws have been removed or loosened, you will need to pry around the edges of the laptop with either a credit or debit card or a thin plastic tip to loosen it. You may need to pry to get it to loosen, be gentle and apply even gradual pressure.

Removing the caddy

Once opened you will locate the area where the HHD will be installed, alongside the battery that will need to be removed and the socket where the SATA cable will connect to

Removing the battery

The SATA cable will need to route under the internal battery, so we have to temporary remove it, or in my case move it so we can access the area underneath There enough space where you can just place the battery on top of the motherboard whilst you install the SATA cable.

Adding the Hard Drive

Dell have provided a hard disk caddy where the drive can be installed, simply unscrew it (for screws) to take it out.

Unfortunately at this point is where I made my first mistake, since I assumed Dell did not provided you with the SATA cable and had to be purchased separated. Imagine my surprise when I took out the HDD enclosure and saw the SATA cable nestled between the plastic cover, meaning I now have two SATA cables. Well that’s £18 wasted…

Then again at least I have one spare incase anything was to happen to it. I’m pretty sure the Dell service manual mentioned you had to buy the came separately, or maybe that only applies to certain markets?

Now it is time to screw in the HDD, which is where I ran into the second issue. I noticed the SATA cable wouldn’t reach, At first I thought I had installed the HDD the wrong way round since the connector wasn’t aligning up but from looking at the hole underneath the HDD bay it seemed to fit. Upon closer inspection it seemed the hard drive I was trying to install was too tall for the enclosure and I had installed it upside down. When the hard drive is too THICC for the laptop…

Thankfully I had another hard drive lying around, a HGST that was pulled from my old PS4 when I upgraded its hard disk. This hard drive was thin enough that it would fit inside the bay.


A quick power on test before reassembly to ensure I didn’t fuck anything up. The laptop booted and the HDD was recognised in its BIOS EFI (Still trying to get used to that)

Motorola V547

The Motorola V547 is based upon the V500, and has a similar feature set however the V547 is slightly lighter and adds support for video capture and improves the battery life slightly. The display is capable of displaying 65k colours.

Although the device can play MP3 files, it does not have a dedicated MP3 player function, also the phone only has 5.5Mb of memory that cannot be expanded, which is very limited for a phone that supports a VGA camera and video playback, you certainly cannot use it as a music player, barley having enough storage for one MP3 song

Starting Up…


The four icons in a middle corresponds to the shortcuts than can be accessed using the phones directional pad buttons, and can be configured to the users preference. There is also a clock display at the bottom left, which can be set to either digital or analogue.

Unfortunately this phone has a lot of O2 branding (Phone provider in the UK), which results in a lot of O2 icons and link to online services.


List all contacts saved in the handset and the SIM card, when stored on the phone, additional information can be saved, you can also set a picture for the contact, save a voice name so you can speak to call the contact


Lists of received and previously dialled numbers appears here


SMS messages can be sent and view here, you can also send email’s and Multimedia messages (MMS).

Office Tools

My Service (SIM Application Toolkit)

If the SIM card inserted supports the SIM-AT, a list of applications can be accessed in the My Services menu


A basic calculator is offered, along with a currency converter which can be configured with the exchange rate


Basically a calander, can be set to a month or a week view. Events can be added and set to reoccur daily, weekly or on a specific date of a month. Timer events can also be set here.


New shortcuts can be added to the shortcut menu, and the list can be reordered

Voice Records

A list of recorder voice notes, and the ability to create a new one. To record, there’s a voice button on the right side of the phone that needs to be held in order to record, releasing the button stops the recording, and you are limited to 50 seconds per recording.

Alarm Clock

Multiple alarms can be set, each alarm can have have a unique ringtone set

Dialling Services

Quick Dial


Simulates a threaded style view of SMS messaging, messages from the sender and recipient can be seen in one view

Games & Apps

One game comes installed here, FotoFunPack2 and Wakeboarding Unleashed


The web browser can be used to access WAP and HTML sites using the built in GPRS modem

Web Shortcuts

Saved pages and bookmarks, the bookmarks can be accessed here



Three themes are available here, Scarlet, Moto and Silver. Themes change the wallpaper and the phones colour scheme.


The handset uses a VGA camera, the viewfinder supports zoom and brightness adjustment. Annoyingly photos captured aren’t automatically saved, you have to manually select save. This ties into the phones design, since Motorola intend for you to take a and send photos without the intention of saving them, the phone having only 5Mb of memory adds weight to this theory and the fact the phones presents the option to send first, before saving.


Images captured by the camera are saved here, along with any pictures received by an MMS message or received by Bluetooth.


Ringtones are saved here, MP3 files are also stored here and the handset is capable of playing full length MP3 songs, but with only 5Mb of memory, you are limited to only one song, if that.


Motorola’s ringtone creating application


Video clips captured with the camera can be played back ere, the phone saved in the 3gp container format




Settings like the home screen layout, which include the function of the home shortcut keys, and the left/right soft keys. The clock type can also be set here.

The main menu can be configured as either an icon grid view or a list view, and the menu order can be reordered.

There are 3 themes that can be set, Moto (Blue), Techo and Neon, themes includes the colour of the menus and the background wallpaper screen

Greeting message can be set when the phone turns on

Wallpapers that can be set, either from the built in images or a photo taken by the phones camera. Like in Windows, if an images does not match the screen resolution, you can set the scaling method to either Centre, Tile or Fit-to-screen

Screensavers are similar to wallpapers but are animated, and can be set to displayed after 1 or 2 minutes of inactivity, when the handset being open.

Ring Styles

Profiles can be set here, default ones to choose from are Loud, Soft, Vibrate, Vibrate and Ring and Silent. Pressing detail will let you customise the profile and set alert tones for various different features of the phone (Calls, IM, SMS, VoiceMail, Alarms, Data calls, etc) Ringtones are in MP3 or Midi format, and Motomixer created ringtones will also show up here.


Bluetooth settings, you can set up a handfree device and change settings like the phones Bluetooth name, set the device to be discoverable. External Sync can also be set for an external server, which allows contacts to be synchronised.

Call Divert

Call diverts can be set here

In-Call Setup

Initial Setup

Basic settings can be changed here, date and time, one touch dial, display settings like the backlight duration and backlight timeout. The device can be set back to factory default settings from here using the security code (default: either 5 or six zeros, 00000)

Phone Status

Battery meter showing how much power is remaining, also software and firmware information versions is displayed here.


Settings for auto answer after a few seconds, which can be changed, and the ability to enter voice dialling .

Car Settings

Settings for when a handsfree device are connected, and a car charger accessory


View a list of available mobile networks and the bands the phone can connect to, when searching for networks, T-Mobile (Now EE) comes up in the list


Configure PIN/PIN2 and the phones security codes. Call barring ca be set here.

Java Settings

Configure internet access settings for Java applications