Tag Archives: 2012

Binary Domain

A third person shooter games related in 2012 by Sega, set in the future where global warming have causes robots to become the main labour force, followed by a series of conspiracies. However the game is well known for its use of speech input mechanics that can be used to give commands and reactions to the characters. It’s heavily driven by its shoot and cover mechanics that give it close similarities to Gears Of War.

A key mechanic is the “Consequence System,” where player actions and dialogue choices affect squadmates’ trust in Dan, influencing their behaviour and the story’s progression. Players can issue commands to teammates either via controller inputs or voice recognition (using a headset or Kinect on Xbox 360), though the voice feature was often criticised for inconsistency. Personally I gave up with it after 20 minutes of use, since you often have to shout the commands to the game for it to pickup, its easier and more convenient to press the corresponding button on the controller instead. 

Combat involves fighting highly detailed robots that react dynamically to damage—shoot off a leg, and they’ll hobble; remove their head, and they might turn on their allies. Boss fights take advantage of this also, requiring you to find the enemy’s weak spot to attack it.

The main characters in the game are Dan Marshall, also known as ‘The Survivor’ due to his lucky history. Dan is a brash, cocky American with a sarcastic edge and a never-say-die attitude. He’s a natural leader but often hides his deeper emotions behind quips and bravado—like calling himself “The Survivor” after narrowly escaping death repeatedly. He’s loyal to his team but can clash with authority, showing a rebellious streak.

Additional characters you will meet no the way can be selected as team-mates, and your trust can increase as you react to certain dialogue lines or how well or quickly you shoot an enemies. Be careful though, friendly fire or picking the wrong dialog option can reduce their trust in you. In a way it’s similar to mass Effect 2 where your relationship with your squamates has an ultimate effect to the game’s ending.

Charles Gregory: Charlie is the calm, intellectual Brit of the group—think of him as the squad’s brain. He’s composed, methodical, and speaks with a dry wit, often playing the straight man to Dan’s chaos. He’s a stickler for protocol but isn’t above bending rules if the mission demands it. Beneath his cool exterior, he’s driven by a quiet sense of duty and a need to protect his team. He has a very professional demeanour, which means its best to respond with ‘yeah’ for most of his dialogue.

Cain Delaunay: Cain is a suave, charming French robot—yes, a robot on a team hunting robots, which is peak irony. He’s polite, witty, and unflappably cool, with a refined accent and a knack for dry one-liners. He’s programmed for loyalty and efficiency but shows glimmers of personality beyond his code, hinting at deeper self-awareness. He’s the squad’s optimist, balancing their human squabbles with calm logic.

Roy Boating: Big Bo is the loud, brash muscle of the group—think a jock with a heart of gold with a physique that could makes Ronnie Coleman look small. He’s got a frat-boy vibe but a strong sense of camaraderie, often hyping up the team, which makes me think he based based off Cole from Gears of War.

Faye Lee: Faye is cool-headed, reserved, and deadly precise—a Chinese operative with a stoic exterior. She’s professional to a fault, rarely cracking a smile, but shows hints of warmth as she bonds with Dan. She’s driven by duty and a buried personal vendetta, making her a wildcard in the squad’s dynamic.

Rachael Townsend: Rachael is tough, fiery, and no-nonsense—a classic strong female archetype with a British edge. She’s quick to call out stupidity and has a sharp temper, but she’s fiercely loyal once you earn her trust, and becomes more compassionate towards the end of the game.

Getting more involved with the story, it’s set in Tokyo in the year 2080, Binary Domain takes place in a world reshaped by global warming and rising sea levels, where robots have become a dominant labor force. The story follows Dan Marshall, leader of an international squad called the “Rust Crew,” tasked with infiltrating Japan to investigate Amada, a corporation suspected of creating “Hollow Children”—robots indistinguishable from humans, violating global laws. Binary Domain explores themes of artificial intelligence, transhumanism, and the essence of life, unfolding in a futuristic Tokyo divided between derelict slums and pristine upper-city towers. If you’re a fan of Battlestar Galatica, the story should interest you as it questions the liens between AI and humanity.

At the heart of Binary Domain is the New Geneva Convention, a global treaty banning the creation of robots indistinguishable from humans (like the “Hollow Children”). This reflects a political debate about controlling advanced technology—think AI ethics or genetic engineering in our world. The game pits the Amada Corporation, which secretly violates this law, against international forces like the Rust Crew, sent to enforce it. It raises questions about who gets to set technological boundaries, how those rules are policed, and what happens when profit-driven entities (Amada) defy them for power or innovation. The Hollow Children themselves—robots unaware they’re artificial—force players to grapple with the moral cost of such laws: is it right to destroy sentient beings to maintain human supremacy?

The game’s vision of Tokyo starkly illustrates class divides, a classic political theme. After global warming floods the world, Japan builds a new upper city for the elite—gleaming, robotic, and exclusive—while the lower city remains a derelict slum for the marginalised. Robots, built by companies like Amada, replace human labor, leaving the working class obsolete and resentful. This mirrors real-world anxieties about automation and economic disparity, asking how societies manage when technology benefits the few at the expense of the many. Characters like the resistance fighters you meet highlight this tension, fighting against a system that priorities robotic efficiency over human livelihoods.

The Hollow Children introduce a philosophical-political angle: if something acts and feels human, does it deserve rights? The game’s twist—that some characters, and even Dan’s potential offspring, might be hybrids—blurs the line between human and machine, echoing debates about citizenship, personhood, and exclusion. In 2080, humans cling to their dominance by denying robots agency, a policy enforced through violence. This mirrors historical struggles over who gets to be “human” in political systems—slaves, immigrants, or marginalised groups—and critiques rigid definitions of identity upheld by power structures.

Versions

Windows: Available on Steam. For this version ic recommend to test and check the microphone settings in Windows before you play if you’re insisted, since the game will default to the selected input device in Windows. 

PlayStation 3: Runs at a lower frame rate compared to the 360 version, but still fun to play.

Xbox 360: This version has the ability to use the gamepad’s headset or the microphone on the Kinect Sensor to give voice commands. The headset seems to be the more reliable way of doing this, though its still hit or miss if the commands get registered in time.This version can also be played not he Xbox one, and even benefits fromFPS Boost on the Xbox Series X.

Binary Domain was not considered a success, so it has yet to be rereleased onto a modern platform. A such, the Xbox One/Series X remains the better way to play, or the PC version since it benefits from higher resolution textures on modern hardware.

Inversion

Inversion, released in 2012 for multiple platforms, aimed to offer a unique twist on the shooter genre with its gravity-manipulating mechanics and a focus on destructible environments. Developed by Saber Interactive and published by Namco Bandai Games, it generated some initial buzz due to its innovative concept.

It’s best thought about as a Gear of War clone with gravity gameplay mechanics.

The story of Inversion centers around the protagonist, Davis Russel, and his quest to rescue his missing daughter in a world invaded by an alien force known as the Lutadores. Set in the fictional city of Vanguard, the game explores the aftermath of a catastrophic event called the Inversion, where gravity has been altered, leading to widespread destruction and chaos. Davis Russel, a police officer, and his partner Leo Delgado find themselves separated from their families when the Inversion occurs. As Davis navigates through the decimated city, he discovers that the Lutadores are using their advanced technology to control gravity and oppress humanity. Davis encounters an underground resistance group called the Resistance 33, led by a man named Dr. Raymond Gonzales, who holds knowledge about the Lutadores and their motives.

Throughout the game, Davis embarks on a journey to find his daughter and unravel the mystery behind the Inversion. Along the way, he confronts various Lutadores forces, including powerful bosses and their minions. Davis gains access to a gravity-manipulating weapon known as the Gravlink, which allows him to manipulate gravity, alter the environment, and combat enemies. As the story progresses, Davis discovers the Lutadores’ true intentions and their connection to his missing daughter. The narrative explores themes of family, sacrifice, and the fight against oppression. Davis must overcome personal challenges and make difficult choices to save his daughter and liberate humanity from the grip of the Lutadores.

Inversion’s core gameplay mechanic revolves around manipulating gravity to alter the environment and combat situations. While the concept was intriguing, the execution left much to be desired. The gravity manipulation abilities lacked fluidity and precision, making it challenging to execute actions with the desired accuracy. The controls felt clunky and imprecise, hindering the overall enjoyment and responsiveness of the gameplay.

Inversion features numerous combat encounters throughout the game. However, the combat lacked depth and strategy, resulting in repetitive and monotonous gameplay. The enemy AI is often predictable, and the lack of varied enemy types and tactics diminished the challenge. Additionally, the AI of allied characters proved to be lackluster, failing to provide meaningful assistance or engage players in cooperative gameplay elements.

One of the touted features of Inversion was its destructible environments. Players could use gravity manipulation to collapse structures and create cover. While this added a layer of dynamism to the gameplay, the destructibility felt scripted and limited, lacking the freedom and interactivity seen in other games with similar mechanics. The impact of environmental destruction on gameplay and strategy was not fully explored, resulting in missed opportunities to enhance the overall experience. In most cases, you will use the gravity mechanics to clear debris so you can progress to the next area and that’s about it.

They really could of added secret areas to the levels that could have been uncovered using gravity that would reward you with additional ammo or collectibles that could flash out the backstory. Again very similar to Gears Of War but it adds a lot more depth to the game itself.

Versions

Like most seventh-generation games, it was released on the HD twins (Xbox 360 and PS3) and on the PC (Windows). Nowadays it’s difficult to obtain this game digitally, meaning physical copies are the only feasible way.

Windows

This version was available on Steam, but has since been delisted for users outside North America. I had issues running the game on Windows 10 & 11, with the game refusing to launch. Only way to play the game was to use an older Windows 8 machine. There are supposedly fixes available online but unfortunately I was unable to get them to work.

Also announcing is the lack of Stream achievements despite this game being released in 2012, many Steam games were supporting achievements by then.

Xbox 360

The preferred console platform, but sadly this is not compatible with the Xbox One.

PlayStation 3

Pretty much the same as the 360 version but suffers from a lower frame rate.