Tag Archives: Activision

Call Of Duty – Black Ops

Another FPS game released November 2010 and developed by Treyarch. Considered to be a sequel to World At War.

The game’s set in the 1960s, at the height of the Cold War, where the U.S. and Soviet Union are locked in a global pissing match. The campaign’s core conflict revolves around covert U.S. operations to counter Soviet influence, from Cuba to Vietnam to Arctic outposts. It’s all about proxy wars and espionage, reflecting the real-world fear of mutually assured destruction. You’re playing as CIA operative Alex Mason, running black ops to stick it to the commies, which screams “America, hell yeah” but also shows the shady lengths the U.S. went to for dominance.

The Bay of Pigs Invasion (1961) kicks things off, with Mason involved in a botched CIA-backed attempt to overthrow Castro’s regime in Cuba. It’s a direct nod to U.S. anti-communist policies and the failure of covert intervention, showing the messy reality of regime change. The game doesn’t shy away from portraying Castro (or at least his double) and the Cuban Revolution as key pieces of the geopolitical chessboard. Vietnam War missions, like those in Khe Sanh and Hue City, highlight the U.S.’s military quagmire against the Viet Cong and North Vietnamese. Black Ops captures the chaos and moral ambiguity of the war, with soldiers like Woods griping about the pointlessness of it all, echoing real-world anti-war sentiments.

Numbers are a common occurance within the game campaign and play a large role int he story. The “Numbers” program, where Mason’s brainwashed by the Soviets, is a big metaphor for psychological warfare and propaganda. The idea of a sleeper agent programmed to kill on command plays into Cold War fears of ideological control—both sides were paranoid about the other “corrupting” their people. It’s less about left vs. right and more about how far governments (U.S. or Soviet) will go to manipulate minds for their agendas.

Nova 6, the fictional chemical weapon, is a plot driver, with the Soviets planning to unleash it on the West. It’s a stand-in for real Cold War anxieties about WMDs, like nerve gas or nukes. The game doesn’t preach, but it shows the U.S. and Soviets both playing dirty—testing weapons, running unethical experiments (like Reznov’s backstory)—which raises questions about the moral cost of “winning” a war.

The game leans hard into the U.S. as the “good guys” fighting Soviet evil, with characters like Dragovich and Kravchenko painted as cartoonishly vile. This mirrors the era’s anti-communist propaganda, where the Red Scare was still a thing. That said, it’s not totally one-sided—Mason’s team isn’t exactly saintly, and the CIA’s methods (torture, assassination) get a side-eye, hinting at the hypocrisy of both superpowers.

Multiplayer

This is where Black Ops earned its stripes. You’ had a selection of 14 maps at launch, classics like Nuketown, Firing Range, and Jungle. Black Ops saw the introduction of COD Points, so you could flex your wallet and unlock that shiny new gun without grinding for days.

  • Nuketown: A tiny ‘50s suburb with two houses, a couple of buses, and a whole lot of carnage due to it’s small size. The nuke shelter and mannequins give it that creepy Cold War charm.
  • Firing Range: A military training ground with shacks, towers, and tight corners. Think of it as Nuketown’s slightly bigger cousin. Fast-paced but with just enough room to breathe. You can flank, hold a rooftop, or go Rambo in the middle. The central tower’s a death magnet, but controlling it feels like you’re the king of the lobby.
  • Jungle: A dense Vietnam jungle with rivers, huts, and elevated paths. It’s humid and hostile, like you’re actually in ‘Nam. Slower-paced, with sneaky flanks and sniper perches. The foliage lets you play Predator, but one wrong move and you’re eating an AK-47 burst. Perfect for tactical players who like a bit of stealth. Snipers and assault rifles shine, but watch for flankers with SMGs. Claymores are your best friend.
  • Launch: A Soviet cosmodrome with a rocket that actually launches mid-match. Big, open, and industrial. That rocket launch is a cool gimmick, shaking up sightlines. It’s a sniper’s dream with long lanes, but the side paths let rushers flank. Feels epic, like you’re storming Area 51. The rocket’s a distraction however, don’t get caught gawking.
  • Cracked: A war-torn Middle Eastern city with rubble, markets, and a big statue. Urban chaos at its finest. There lots of cover, destructible bits, and verticality. You can climb buildings or sneak through alleys. Feels like a real battlefield, but the layout’s forgiving for newbies.
  • Grid: A Soviet industrial complex with warehouses and open yards. Snowy and tactical. Great for objective modes—lots of choke points and a central building that’s a killzone. It’s balanced but rewards map knowledge.
  • Villa: A swanky Cuban estate with courtyards, a pool, and tight indoor areas. Fancy but deadly. It’s like crashing a drug lord’s party with an M16. The open courtyard’s a sniper’s playground, but indoors is a shotgun fest. Feels unique compared to the military vibes elsewhere.
  • Crisis: A Cuban military base with jungle edges and a central bunker. It’s got a good flow—open areas for firefights, jungle for stealth. The bunker’s a hotspot, but the map’s not as iconic as Nuketown or Firing Range. Solid, not spectacular.
  • Havana: Cuban city streets with colorful buildings, alleys, and a central plaza. Feels like a mini “Operation 40” from the campaign. Tight corners and rooftop routes make it a flankers’ paradise. The cars add cover but can explode GTA San Andreas style, so don’t get cozy around them.
  • Radiation: A Soviet nuclear plant with tunnels, conveyor belts, and an eerie glow. Creepy and industrial. The underground tunnels are a wild card—perfect for sneaky kills or getting ambushed. The open reactor area’s great for big team fights.
  • WMD: A snowy Soviet weapons facility, tied to the campaign mission. Big, with hangars and open fields. The snow adds atmosphere, but it’s a sniper’s map at heart. Feels epic but can drag if your team’s not coordinated.
  • Array: A massive Soviet radar base in the snow, with a giant dish and scattered buildings. It’s one of the biggest maps, built for snipers and vehicle cover. The dish is a cool landmark, but the map’s too spread out for my taste—feels like running a marathon to find a fight.

Zombie

Zombies mode was one of the more popular modes of the multiplayer. “Kino der Toten” is set in an abandoned cinema, with you and other players trying to hold the line at the theater while zombies swarmed like Black Friday shoppers. Then you got “Five,” where you’re playing as JFK and Nixon mowing down the undead in the Pentagon. Very absurd. “Dead Ops Arcade” was this weird top-down fever dream, like if Smash TV and a zombie apocalypse had a lovechild. Additional DLCs like Rezurrection just poured gas on the fire with more maps.

Versions

Xbox 360: The 360 version runs at 1040×608 but manages to maintain its 60fps framerate. This version is playable on the Xbox One, although It’s not enhanced to take advantage of the more capable hardware. A co-operative mode is supported with two controllers, allowing for split-screen play for multiplayer.

Multiplayer is still active on Xbox Live, and for the deathmatch and free-for all playlists you can often jump into a match, or wait a few minutes for matchmaking to assemble a team of players. You might run into hackers every now and then, sometime I’ve even landed on a mod menu by chance, you can often just leave the match and wait a few minutes before matchmaking again.

PlayStation 3: Compared to the 360 version, the PS3 runs at a lower resolution at 960×544 which makes it closer to an SD resolution. Like the 360 version, you can also have two players off the same console with split screen mode. Online play is still supported and is free, but there is an issue with stats not saving for newer PSN profiles, stats have also been reported to reset when your PSN profile name is amended.

Microsoft Windows: The Windows version uses dedicated servers via Game Servers, a which was much preferred over Modern Warfare 2’s peer-to-peer. This means better connection stability and less host migration grief, though server quality varies. You get mod tools and a developer console, letting you tweak settings or create custom content (especially for Zombies).

Mac OS X: The Mac version was ported by Aspyr and was released a few years later. The game was previously sold on Steam, although it was a separate product/licence to the Windows version. It also used different servers, which meant it was more difficult to find multiplayer games. Since it was a 32bit application, it’s no longer compatible with modern versions of macOS which can only run 64bit applications.

The port itself is semi decent, it ran OK on low setting for an iMac 2011 (with a Radeon 6750) though expect to see a lot of ‘Shader Warming’ messages.

Nintendo Wii: The Wii version is a lot more compromised for it to run on its less capable hardware. You do have the benefit of motion controlled aiming but this can be awkward to get used to, thankfully there is support for the Wii Classic Controller (Not the Gamecube controller) for those that prefer the traditional experience.  Online play was previously supported but the official servers were discontinued. You can use Wiimmfi to restore online play, but the online populations are tiny and is often difficult to find a match. Sadly a lot of people wanting to play Black ops online will just use the more popular 360 or PS3 versions.

Still its an impressive port, but the motion controls can be an issue for some players.

Conclusion

Black Ops is a popcorn shooter with a side of political spice. The Cold War backdrop gives it that gritty “us vs. them” vibe, but it’s not afraid to show the U.S. getting its hands dirty. You’re not just fighting for freedom; you’re knee-deep in the CIA’s sketchy playbook, which makes you wonder who the real bad guy is.

Call Of Duty – World At War

A first person shooter released as a followup to Modern Warfare (Call Of Duty 4), here we return to history. World at War hits different in comparison to the previous titles in the series, taking on a more gritty undertone with the games campaign, which can carry over to it’s multiplayer maps.

The game is set during World War II, depicting intense battles such as Peleliu, Okinawa, Stalingrado, and Berlin. It emphasizes the gritty and brutal nature of the conflict, including unique enemies like Kamikaze fighters and Banzai chargers. The single-player campaign is split into two perspectives. The American campaign follows US Marine Raider Private C. Miller in the Pacific Theater, covering battles like Makin Atoll, Peleliu, and Okinawa. A mission featuring US Navy Petty Officer Locke as a gunner during Okinawa is also include. The Soviet Campiagn centers on Soviet soldier Private Dimitri Petrenko, alongside Sergeant Viktor Reznov, from Stalingrado to the Battle of Berlin, culminating in planting the Soviet flag on the Reichstag.

The game’s campaign touches on a few political elements, specifically with patriotism and Nation Duty. While not overt, the game subtly critiques the dehumanizing nature of war through its graphic violence and grim tone, showing the cost of militaristic ideologies. The campaign doesn’t shy away from war’s horrors—flamethrowers burn enemies alive, civilians are caught in crossfire (e.g., “Vendetta”), and missions like “Eviction” depict urban devastation. This contrasts with the patriotic heroism, suggesting war’s toll on all sides, though it’s less critical of Allied actions. The game’s mature rating and gritty aesthetic (dismemberment, blood effects) aim to portray WWII’s brutality authentically, unlike earlier, sanitized WWII games. However, it stops short of questioning the Allies’ moral framework, focusing on Axis aggression.

The game reflects WWII’s propaganda-driven narratives, with each side’s campaign reinforcing their ideological stance—American democracy vs. Japanese imperialism, Soviet communism vs. Nazi fascism. Soviet missions use rhetoric like “For the Motherland!” to evoke communist unity, while American missions emphasize liberating the Pacific. The game doesn’t explore internal political tensions (e.g., Soviet purges, U.S. segregation) but mirrors wartime propaganda’s black-and-white framing. This reflects how WWII media shaped public perception, with clear heroes and villains. The game’s Zombies mode, while fictional, uses Nazi zombies as a shorthand for evil, reinforcing this narrative.

The Pacific campaign subtly touches on imperialism, as the U.S. fights to reclaim territories from Japanese control, but it doesn’t critique American expansionism. Missions like “Semper Fi” and “Black Cats” focus on retaking islands like Makin and Okinawa, framing the U.S. as liberators. The game sidesteps the Pacific’s colonial history (e.g., U.S. control of the Philippines) and Japan’s imperialist ambitions are villainized without nuance.

This reflects a Western-centric view, where Allied actions are heroic, and Japanese motivations (e.g., resource-driven expansion) are reduced to fanatical aggression.

Multiplayer

There are six multiplayer modes, including Team Deathmatch and Capture the Flag, with a ranking system up to level 65. You can unlock weapons, perks, and grenades as they progress, with a Prestige mode resetting rank for additional class slots. Killstreaks are rewarded following several consecutive kills In a row without dying, the rewards  Includes three killstreak rewards: Recon Plane (3 kills), Artillery Strike (5 kills), and Attack Dogs (7 kills). There are 13 maps included, with additional maps added as DLC.

Zombies Mode

This was the first in the series to include a Zombies modes, which is a PVE mode where a team of players have to face off against computer controlled zombies whilst scoring enough points to spend on weapons, ammunition and barriers. The vibe is spooky, the teamwork is clutch, and it’s got that “one more game” energy that keeps you up ‘til 3 a.m. The later DLC zombie maps, like Verrückt, just crank the insanity up. This mode basically birthed a whole subgenre for Call of Duty and has become a common staple of the series. It can be best thought as a competitor to the Horde mode from Gears Of War 2, Firefight from Halo Reach, or survival from Left 4 Dead.

Versions

Xbox 360: The only version that has support for achievements, along with standard Xbox Live features like matchmaking and leaderboards. You do need to subscribe to play on Xbox Live unlike the other versions but is playable on the Xbox one and the Series consoles.

PlayStation 3: Compared to the 360 version, there is a noticeable frame drop when the game gets busy.Trophies were added following an update.

Wii: The Wii version is a tailored adaptation of the game for Nintendo’s console, offering unique benefits despite hardware limitations compared to the PS3, Xbox 360, and PC versions. While it sacrifices some graphical fidelity and features (e.g., no online co-op, fewer maps), it leverages the Wii’s motion controls and accessibility to deliver a different experience. I cant say the motion controls are good for aiming, sometimes you get a benefit of accuracy if the Wii Remote is playing nice, but most times it s awkward to correctly aim which makes the game more clunky to play.

Windows: Avaliable on Steam, but appears to lack achievement support since Steam did not support this at the time. This version still works on modern systems and the servicers are still online. But various security expoits make this version risky to play.

Conclusion

Call of Duty: World at War is a straight-up classic. The campaign’s a wild ride, multiplayer’s got that addictive grind, and Zombies? It’s not perfect—grenade spam and some repetitive missions can be a buzzkill—but this game’s got heart, guts, and a legacy that kicked off the Black Ops series of games.

Goldeneye 007 Reloaded

Goldeneye with a mix of Call Of Duty

A remake (not remaster) of the original Goldeneye 64 game that was released in 1998 for the Nintendo 64. And was later ported to the HD twins with traditional controls. Developed by Activision and Eurocom, it was originally imagines to be a remake of the original Goldeneye game which was sought after for a release, but held back due to a minefield of copyright and licensing issues. This was made more convoluted by Rare, who developed the original Goldeneye game being acquired by Microsoft, along with Activision holding the rights to the Bond license at the time.

The story is identical to what was featured in the original release, though it matches the movie more closely since sequences were originally cut due to the limitations of the Nintendo 64. The character model has been changed for a likeness to Daniel Craig, who is the current Bond when the game was released. The gadget have changed, instead of Bond’s watch being used, a smart phones takes it’s place instead. And a deadmau5 song is included within the Nightclub level.

Many of the original levels have been redesigned to be more appealing for the modern gamer, but they still have a level of familiarity to those who have played the original game. You start off at the Dam level where you have to bungee jump off a dam to infiltrate a Soviet facility. You then infiltrates the chemical weapons facility where he meets Alec Trevelyan, and things go south. The rest of the game follows the movie somewhat closely, and you will encounter familiar enemies like Xenia, and Ourumov.
Like many FPS games of the era, it features regenerating health.

MI6 Ops

MI6 Ops Missions are a series of standalone challenges separate from the main campaign that offer additional gameplay modes. These missions are designed to test various aspects of player skill, providing a mix of objectives that can be quite different from the story missions, kind of the like Snake Tales from Metal Gear Solid 2. There are a few different game modes like Elimination – where the objective is to eliminate all enemies within a level or achieve a set number of kills. Stealth can be an option but isn’t always necessary. And Defense, where you must protect certain points or items from waves of enemies. This could involve setting up defenses, using gadgets wisely, or just good old-fashioned shooter skills.
These modes can be played by a single player, or by local split screen. There are also online game modes like Conflict which is your standard deathmatch, and Team Conflict.

Versions

Wii: The original release of the game, which is designed around motion control aiming. A special bundle was released that features a golden classic controller, a reference to the golden gun.

Xbox 360: The HD release, that can be played with traditional controls, not compatible with the Xbox One or Series consoles.

PlayStation 3: Very much the same as the 360 version, but has support for PS Move controls that give it a similar gameplay to the Wii release.

Overall, GoldenEye 007: Reloaded is like that high school reunion where you meet up with an old friend. It’s great to see them all spruced up, and you’ll have a good time reminiscing, but you also realize why you moved on. It’s a solid shooter that banks on nostalgia but brings enough modern gameplay to not feel outdated. If you loved the original or you’re into Bond, give it a shot, but don’t get rid of your N64 ROM anytime soon.

Call Of Duty 2

The second major installment, released in 2005 and a launch title for the Xbox 360. The game aims for a realistic portrayal of WWII combat, which includes historical accuracy in soldier uniforms, weapon models, and battle settings. Also not to forget the regenerating health. It’s the sequal to the original Call Of Duty and it’s console spinoffs.

The story campaign is broken into three different arcs, with the narrative is told through the eyes of different soldiers from different nations (US, UK, USSR), giving a broad perspective on the war. Each mission is designed to feel immersive, with detailed environments, weather effects, and dynamic lighting, though the mission scripting can fail from time to time with some of the NPC characters getting stuck, preventing the mission from progressing. The game does autosave frequently to you can easily reload the last save when this occurs.
Missions are also pretty diverse, and sometimes you will be tasked to drive a tank through the fields, or use the mortar or snipers to take out distant enemies. Sometimes you will be tasked to hold out and wait for rescue to arrive. It’s a good way to break up the gameplay and to prevent the game from being monotomus.

Players view the game from the perspective of their character, using a wide array of WWII-era weapons to engage enemies in combat. Each weapon has realistic firing rates, recoil, reload times, and damage models, influencing player strategy and engagement. Instead of health kits, the game features health regeneration where players recover health over time if they avoid taking damage instead of having to collect and use healing items. While not a traditional cover system, environmental interaction is crucial; players can use walls, doorways, and terrain for cover.

As a World War II game, it deals with historical political themes due to its setting, but it also introduces themes that can be interpreted in broader political contexts. The game presents World War II through the perspectives of soldiers from the USSR, USA, and UK, emphasizing the nationalistic pride each soldier might feel for their homeland. This is particularly evident in mission briefings and the portrayal of heroic acts by soldiers, which could be interpreted as promoting patriotic sentiments.


The game’s focus on combat glorifies military engagement to an extent, showcasing the technology, strategy, and heroism in battle. This can be seen as a form of militarism, where military power is celebrated as a means to resolve international conflicts. By depicting the Allied forces working together, Call of Duty 2 subtly touches upon the theme of international alliances, suggesting the necessity of cooperation against a common enemy, which mirrors real-world political alliances formed during WWII.
WWII is often referred to as “the good war” because of the clear moral lines between the Allies and the Axis powers. “Call of Duty 2” reinforces this narrative by rarely questioning the morality of the war itself, which can be interpreted as a political stance on the justification of warfare when facing extreme ideologies.

Activision beating a franchise to death

Platforms

Call OF Duty 2 Achievemetns


Xbox 360 – This was a launch title for the Xbox 360 and was one of the only console ports of the game, not being released for the PS2 or the original Xbox. It’s odd since sequel, Call Of Duty 3, was released for these ageing sixth generation consoles.
The 360 version is also supported for the Xbox One and Series consoles. Being an early 360 titles, there isnt much achievements, but you get 50G for comleting traning, and 150G for finishing the campaign.

Xbox Live

Microsoft Windows – Released on the PC at the same time as the 360, you can still purchase this on Steam. You can also play this online, though I’m not sure how safe this is due to modern exploits being possible through the game’s engine. The game does come with PunkBuster, but it’s no longer updated.

Mac OS X – the game was ported to Mac’s running both PowerPC and Intel processors, through it needs a beefy G5 processor for it to run correctly. The Mac Mini with it’s G4 and Radeon 9200 will struggle to run this game. This version of the game no longer runs on modern macs since it remins a 32bit applications, thje latest version to run is macOS Mojavie.