Tag Archives: Glide

POD (Planet Of Death)

A futuristic racing game developed and published by Ubisoft in 1997, exclusively on the Microsoft Windows platform. A showcase of Intel’s MMX technology and a standard futuristic racing game. There are no weapons, just your opponents and the track with a few hazards in the way. Unusually despite being a 3D textured racing game, there was no port for a home console, I guess the developers were busy supporting the different 3D graphics cards of the day.


There are a few FMV’s in the game that make use of Intel’s Indeo technology which is installed by default.
Content-wise there’s a lot of tracks included, with the ability to download and install further more tracks. Many of the tracks follow their own unique style and are varied in their environment. Some of the tracks feature multiple routes which offer shortcuts where others can increase the difficulty of the race. Making a wrong turn can cause you to lose the race, which requires you to memorise the tracks and their routes.

A championship mode is included, here you earn points depending on your finishing position. Each race has eight opponents, which you can reduce if desired.

Multiplayer is supported, either by using a split screen mode which is done through the keyboard which both plays will need to share. Multiplayer over a network is also supported over IPX or via the serial cable.

The game was only released on Microsoft Windows, making it one of the few PC exclusive games. As it was released in the mid 90s, it supports a wide range of 3D API’s including the industry standard DirectX.

The installer will detect and will load the appropriate version the game that matched your 3D hardware. Some later games support additional API’s and Intel MMX.

So many exe files for different configurations

S3 S3D

This version is playable on 86box using a virtual machine with an S3 ViRGE video card and the Windows 95 operating system. You may have to install updated drivers from S3, as the stock drivers that ship with Windows 98 will lack S3D support.

The graphics settings screen for the S3D version of the game

ATI CIF

Supported on most ATI RAGE cards with pre-2000 drivers, this version has texture warping on the outer walls of the track. Screens here were captured off a Dell OptiPlex GX1 with the ATi RAGE PRO TURBO onboard graphics.

Other graphics API’s supported are 3DFX’s Glide, and PowerVR. POD fails to run on Windows NT 4 with either an S3 or a 3DFX voodoo card., it only appears to run on the Windows 9x series of operating systems.

Windows Theme

A custom desktop theme comes bundled with the game which gives a wallpaper, colour scheme and sound from the game onto your desktop. For Windows 95 you will need the Plus/1 pack as themes are not supported by default. For 98 and ME you can use the Desktop Themes applet that comes with those operating systems.
To install you have to open the installer that’s at the root of the CD-ROM, and then run the WinZip self-extractor and extract to the Themes folder. You can also replace the bootup and shutdown screens that appear when Windows starts up.

The Windows bootscreen

The shutdown screen which appears and disappears quicky, preventing a full screenshot from being taken

South Park

South Park 1998 PC N64

The game based on the popular TV show, came out very early in the shows life, along with a hit number 1 single

Story mode does not make for a good game, with the enemies being repetitive to the point of tediousness. The first level starts you off in your home town where you are attacked by deranged Turkey’s (who have the most horrible sound effect, and it’s horrendous if there’s 3 or more enemies present) and throughout the first three levels its just ongoing Turkey’s, with the occasional cow thrown in (only on the PC version, I’ve not seen the cow in the console versions on this level).

South Park 1998 PC N64
A Tank version of the turkey.

On the next stage you encounter Tank enemies which are larger Turkey’s that have the ability to spawn more turkeys that will attack. The tank’s have much more health than regular turkeys and will start to run into the beginning of the level when their health goes below 30%. If a tank manages to make it to the start point of a level, than another stage will need to be completed after you complete the level, where you have to kill the tank enemies that escaped, with a replenished health bar. You will need to do this before they destroy the town, of which depends on how many tanks had escaped. For this reason its a good idea to kill the tanks in the main game, since you are going to have to beat them regardless. What’s frustrating to me is they speed run back to the start of the level, meaning you have to chase them whilst firing, and causing you to backtrack. This makes the level much more tedious since you hare going through areas you have already passed.

South Park 1998 PC

The next levels don’t change much, replacing the turkeys with clones, robots, aliens and moving toys, however its mostly the same type of enemy throughout the level which become boring fast. Some of the later enemies becoming literal bullet sponges, taking 20-30 hits before they go down.

The multiplayer on the other hand is rather fun, playing as a regular FPS with a interesting selection of guns. The console versions let you play with two players, whilst the PC version supports LAN netplay. If there is one reason to play this game, its for the multiplayer mode.

The Nintendo 64 version has 17 different maps to choose from, all with a variety of weapons. The PC version has the most maps, with 26 in total This includes all the N64 maps, plus some PC exclusive maps. PlayStation has an alerted version of the multiplayer mode, discussed in its section.

Nintendo 64

The first release of the game, and was the best version of the game until the PC version, however it remains the most accessible. Multiplayer supports up to four players on one console with a range of multiplayer options, including deathmatch. This version also features a high score table and supports 16:9 aspect ratio and a ‘High-Res’ mode with the use of the expansion pack.

Downside to this version is the significant frame drops when there’s a lot of action on the screen, and the short draw distance being disguised as fog.

Below is running on Retroarch Mupen64plus with Angrylion RSP plugin, I do own a copy of the PAL version of the game, but my N64 is one of those models that only supports composite out (No RGB or even S-Video, way to go Nintendo)

PlayStation

Released a year later (1999) and used a revised soundtrack compared to the MIDI N64 version, the cutscenes are captured from the N64 version instead of being pre-rendered on a workstation like many other games of the era. Graphically its a downgrade compared to the N64 version, and the multiplayer only supports two players, known as head to head in this version.

The PlayStation version comes with a head to head mode that has 6 maps, some of which are modified from the Nintendo 64 version. DM1 is based off the Ravine level from the N64, but with some alterations like the removal of water. DM4 is based of the badlands level, DM5 off badlands 2 and DM6 is based off the Gym Class map. DM2 and DM3 look to be unique maps for the PlayStation version.

Captured on Duckstation emulator with bi-linear filtering and rendered at twice the original resolution, with GTE accuracy enabled

Windows

The definitive port of the game, with better graphics and CD audio. Also comes with a proper multiplayer mode that use the Gamespy client (now defunct) to organize games. However there are issues running this game on modern systems, as the game only seems to work on Windows 98/Me systems (95 untested but assumed to work) this could be down to DirectX/Glide support on modern systems.

Below is running on the PCem v17 emulator running Windows 98, emulating a Pentium Overdrive MMX 200Mhz, 3DFX Voodoo graphics, with a Aztech sound galaxy soundcard.

There is also a software rendering mode that renders the games graphics in just the CPU, ideal if you do not have a dedicated 3D accelerator or one that is unsupported. Unfortunately it gives PlayStation level graphics at a weird screen aspect ratio.

Cheats PC

These were hard to find, so I thought i’d put them here

Press the Esc button, select Options and move the mouse cursor to the lower left of the screen and then click, you can then enter the below cheats. Sometimes you may have to move the cursor so it goes off the screen before you can enter a cheat.

DESCRIPTIONCODE TO ENTER
All Weapons & AmmoSWEET
Big head modeEGOTRIP
Display framerateFRAMERATE
Enable all cheatsBOBBYBIRD
God modeBEEFCAKE

External Links

acclaim.com: South Park (archive.org)