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Wip3out

A racing video game developed by Psygnosis and released for the PlayStation console in 1999 and the final instalment for the original PlayStation. The game features fast-paced anti-gravity racing, where players control futuristic vehicles called AG craft through a series of challenging tracks, but features a resigned track style.

Wipeout 3 features impressive graphics for its time. The game’s anti-aliased, high-resolution graphics are rendered in real-time, and the frame rate is smooth and consistent and makes it one of the few PlayStation games that takes advantage of its higher resolution output resulting in a cleaner image quality. The game’s tracks and vehicles are designed with intricate details, and the game’s lighting effects and particle effects are impressive for what the hardware can achieve. Wipeout 3’s graphics are some of the best on the PlayStation, and the game’s stylish aesthetic still holds up well today. As one of the last games to be released by Studio Liverpool for the PlayStation, it severs as a nice finale for the studio as we prepare for the next generation.

Complementing the games graphics are its sound effects that are well-designed, with a range of satisfying engine noises, weapon sounds, and explosions. The game’s soundtrack, which features electronic dance music from artists like The Chemical Brothers and Underworld, perfectly complements the game’s futuristic atmosphere.

Complementing the games graphics are its sound effects that are well-designed, with a range of satisfying engine noises, weapon sounds, and explosions. The game’s soundtrack, which features electronic dance music from artists like The Chemical Brothers and Underworld, perfectly complements the game’s futuristic atmosphere.

As with other titles in the series, Wipeout 3’s gameplay is fast, challenging, and satisfying. The game’s controls are tight and responsive, allowing players to execute precise manoeuvres and drifts with ease. The game’s tracks are well-designed, featuring multiple paths, jumps, and obstacles that require skilful driving to navigate. The game’s weapons system is also well-balanced, with a range of offensive and defensive options that can be used strategically to gain an advantage. The NeGcon controller is still supported for analogue input, in addition to the Dualshock and analogue controls.

Wipeout 3 offers a lot of replay value, with multiple game modes and difficulty levels to choose from. The game’s Championship mode provides a lengthy campaign that will take hours to complete, and the game’s time trial mode provides a satisfying challenge for players looking to master each track’s nuances. The game also features a multiplayer mode that allows up to four players to compete against each other, adding even more replay value. This was a little tricky to setup as you have to establish a link between the two consoles first, as the game will also support two players from one console.

Using the Linux build of the PCSR-R emulator and an ethernet cable connected to two laptops, its possible to emulate the link play but it runs at such a low framerate that makes it unplayable. However you do get an idea how this would work on an actual console.

In Wip3out, there are several teams that the player can choose to represent during races. Each team has its own unique anti-gravity ship, which has different stats for speed, acceleration, handling, and shield strength. Here is a brief overview of each team

  • Auricom – This team is known for having the fastest ships in the game, but they have weaker shields and are more difficult to handle
  • FEISAR – This team has good acceleration and handling, but their top speed is slightly lower than other teams.
  • Goteki 45 – This team has good handling and acceleration, but their shields are weaker than other teams.
  • Piranha – This team has balanced stats and is a good choice for players who want a well-rounded ship.
  • Qirex – This team is known for having the strongest shields in the game, but their ships are slower and have lower acceleration.
  • AG Systems – This team has good handling and acceleration, but their top speed is slightly lower than other teams.
  • Assegai – This team has good handling and acceleration, but their shields are weaker than other teams.
  • Icaras – For more advanced players, as their ships run at high speed.

Wip3out includes a variety of power-ups that players can use during races to gain an advantage over their opponents. Here is a brief overview of each power-up:

  • Missile – This power-up fires a homing missile at the closest opponent in front of the player’s ship, causing them to spin out or crash.
  • Auto Pilot – This power-up temporarily takes control of the player’s ship, allowing them to focus on using weapons or navigating tricky sections of the track.
  • Shield – This power-up temporarily boosts the player’s ship’s shield strength, making it more resistant to damage from weapons or collisions.
  • Mines – This power-up drops a set of mines behind the player’s ship, causing opponents who run over them to spin out or crash.
  • Plasma Bolt – This power-up fires a powerful plasma bolt that can cause significant damage to opponents’ ships, potentially causing them to crash.
  • Quake Disruptor – This power-up causes a seismic disturbance that shakes opponents’ ships and makes them harder to control, potentially causing them to crash.
  • Invisibility – This power-up makes the player’s ship invisible for a short period of time, allowing them to avoid weapons and sneak past opponents.
  • Reflector – Reflects any damage to another ship
  • Cloak – Make your ship invisible for a short time
  • Force Wall – Spawns a wall that can be used to stop opponents

Each power-up is represented by a different icon on the track, and they can be picked up by flying over them.

TopGear Daredevil

Shortened to TG daredevil in PAL-land

One of the launch period games for Sony’s PlayStation 2 and part of the Top Gear series of games (Not the TV show) although this one was developed by Papaya Studio’s

The Trailer/opening

From the trailer and the title of the game you would think this would be some sort of Burnout or Need 4 Speed type game, as the trailer features two racers having a dual set in the urban city-like landscape (think Midtown Madness) with some optional stunt tasks,

The actual gameplay

You just drive around collecting cunting coins. That’s it

The single-player mode has the choice of four locations, Rome, London, Tokyo and San Francisco. The objectives are the same, collect around 20 0r 25 coins before time runs out in order to progress and unlock the next level. There are a few powerups scattered around the level which will help make it easier to complete the level.
The locations are nice and detailed and have a GTA-esque quality to them, certain street objects can be destroyed and you can drive into certain buildings, some of which contain hidden coins or powerups. You can say the graphics are nice until you play Crazy Taxi or San Francisco Rush on the Dreamcast, which blows it out the water and that features pedestrians also. Then again maybe the game was set in 2020 and the pedestrians were in a lockdown.
Still, there’s a nice blur effect that appears when you complete a level, try doing that on the Dreamcast…

There are a choice of cars throughout the game, many of which will have to be unlocked. I believe this is done by completing the levels, but might also be achieved by collecting the spanner items hidden per map.

Still, where are the races? Or the duels? Or the stunt modes?

MultiPlayer

A lot of the content is hidden behind the multiplayer mode, which is fine if you have a companion to play with. Would it be too much to ask to have an AI player, at least to compete against?

Conclusion

There are games that do this better, like Midtown Madness, San Francisco Rush, or Midnight Club. The main appeal of this game would have been its launch title status for the PS2, something to play on your new console whilst you waited for better games to be released.

Fun Fact: The game’s font is based on the Ren & Stimpy fontface


The ending cutscene