Tag Archives: PS3

Bodycount

An interesting FPS that got overshadowed

A first person shooter with arcade like shooting mechanics, released in 2011 to a crowded market where it had to contend with Gears Of War 3, Modern Warfare 3, Red Faction: Armageddon and Killzone 3. It’s an easily forgotten game on the count of its poor promotion (I only know of this game since it was recommended to me on Amazon years ago). The gunplay is ok for the most part, but some of the weapons like the silenced pistol are redundant since this game has very poor stealth mechanics, with enemies often reacting to you despite being out of their view. Still when pulled off correctly, it can help you take out enemies one by one rather than getting swarmed,

However a lot of the gameplay consists of holding the current position whilst waves of enemies attack, and this gets very repetitive the further you progress through the game. Sometimes the spawning is sloppy, with enemies simply appearing out of thin air.

There were a few innovations to help with this, ‘Intel’ is a core mechanic to the game and is collected when you kill and enemy, it’s used to power up your character to use weapons like explosive bullets, or adrenaline to help with the more difficult waves. Also some sections of the environment as destructible, which can help with dealing with large waves of enemies.

The main story of the game isn’t working delving into, essentially you’re against an entity known as ‘The Network’. This isn’t very well explained and often you are left wondering what is going on, you will often go from battles in beautiful real-world locations to these futuristic Tron-like areas which look very out of place.

Aside from the campaign, there is also a BodyCount mode that lets you load up a previous chapter to complete it in an arcade style to get the highest points.

Versions

Xbox 360: The preferred platform for reasons outlined below. Sadly this isn’t compatible with the Xbox One or the Series consoles.

PS3: This version is the worse of the two, running at a lower resolution complete with screen tearing.

Inversion

Inversion, released in 2012 for multiple platforms, aimed to offer a unique twist on the shooter genre with its gravity-manipulating mechanics and a focus on destructible environments. Developed by Saber Interactive and published by Namco Bandai Games, it generated some initial buzz due to its innovative concept.

It’s best thought about as a Gear of War clone with gravity gameplay mechanics.

The story of Inversion centers around the protagonist, Davis Russel, and his quest to rescue his missing daughter in a world invaded by an alien force known as the Lutadores. Set in the fictional city of Vanguard, the game explores the aftermath of a catastrophic event called the Inversion, where gravity has been altered, leading to widespread destruction and chaos. Davis Russel, a police officer, and his partner Leo Delgado find themselves separated from their families when the Inversion occurs. As Davis navigates through the decimated city, he discovers that the Lutadores are using their advanced technology to control gravity and oppress humanity. Davis encounters an underground resistance group called the Resistance 33, led by a man named Dr. Raymond Gonzales, who holds knowledge about the Lutadores and their motives.

Throughout the game, Davis embarks on a journey to find his daughter and unravel the mystery behind the Inversion. Along the way, he confronts various Lutadores forces, including powerful bosses and their minions. Davis gains access to a gravity-manipulating weapon known as the Gravlink, which allows him to manipulate gravity, alter the environment, and combat enemies. As the story progresses, Davis discovers the Lutadores’ true intentions and their connection to his missing daughter. The narrative explores themes of family, sacrifice, and the fight against oppression. Davis must overcome personal challenges and make difficult choices to save his daughter and liberate humanity from the grip of the Lutadores.

Inversion’s core gameplay mechanic revolves around manipulating gravity to alter the environment and combat situations. While the concept was intriguing, the execution left much to be desired. The gravity manipulation abilities lacked fluidity and precision, making it challenging to execute actions with the desired accuracy. The controls felt clunky and imprecise, hindering the overall enjoyment and responsiveness of the gameplay.

Inversion features numerous combat encounters throughout the game. However, the combat lacked depth and strategy, resulting in repetitive and monotonous gameplay. The enemy AI is often predictable, and the lack of varied enemy types and tactics diminished the challenge. Additionally, the AI of allied characters proved to be lackluster, failing to provide meaningful assistance or engage players in cooperative gameplay elements.

One of the touted features of Inversion was its destructible environments. Players could use gravity manipulation to collapse structures and create cover. While this added a layer of dynamism to the gameplay, the destructibility felt scripted and limited, lacking the freedom and interactivity seen in other games with similar mechanics. The impact of environmental destruction on gameplay and strategy was not fully explored, resulting in missed opportunities to enhance the overall experience. In most cases, you will use the gravity mechanics to clear debris so you can progress to the next area and that’s about it.

They really could of added secret areas to the levels that could have been uncovered using gravity that would reward you with additional ammo or collectibles that could flash out the backstory. Again very similar to Gears Of War but it adds a lot more depth to the game itself.

Versions

Like most seventh-generation games, it was released on the HD twins (Xbox 360 and PS3) and on the PC (Windows). Nowadays it’s difficult to obtain this game digitally, meaning physical copies are the only feasible way.

Windows

This version was available on Steam, but has since been delisted for users outside North America. I had issues running the game on Windows 10 & 11, with the game refusing to launch. Only way to play the game was to use an older Windows 8 machine. There are supposedly fixes available online but unfortunately I was unable to get them to work.

Also announcing is the lack of Stream achievements despite this game being released in 2012, many Steam games were supporting achievements by then.

Xbox 360

The preferred console platform, but sadly this is not compatible with the Xbox One.

PlayStation 3

Pretty much the same as the 360 version but suffers from a lower frame rate.