Tag Archives: Sega

Binary Domain

A third person shooter games related in 2012 by Sega, set in the future where global warming have causes robots to become the main labour force, followed by a series of conspiracies. However the game is well known for its use of speech input mechanics that can be used to give commands and reactions to the characters. It’s heavily driven by its shoot and cover mechanics that give it close similarities to Gears Of War.

A key mechanic is the “Consequence System,” where player actions and dialogue choices affect squadmates’ trust in Dan, influencing their behaviour and the story’s progression. Players can issue commands to teammates either via controller inputs or voice recognition (using a headset or Kinect on Xbox 360), though the voice feature was often criticised for inconsistency. Personally I gave up with it after 20 minutes of use, since you often have to shout the commands to the game for it to pickup, its easier and more convenient to press the corresponding button on the controller instead. 

Combat involves fighting highly detailed robots that react dynamically to damage—shoot off a leg, and they’ll hobble; remove their head, and they might turn on their allies. Boss fights take advantage of this also, requiring you to find the enemy’s weak spot to attack it.

The main characters in the game are Dan Marshall, also known as ‘The Survivor’ due to his lucky history. Dan is a brash, cocky American with a sarcastic edge and a never-say-die attitude. He’s a natural leader but often hides his deeper emotions behind quips and bravado—like calling himself “The Survivor” after narrowly escaping death repeatedly. He’s loyal to his team but can clash with authority, showing a rebellious streak.

Additional characters you will meet no the way can be selected as team-mates, and your trust can increase as you react to certain dialogue lines or how well or quickly you shoot an enemies. Be careful though, friendly fire or picking the wrong dialog option can reduce their trust in you. In a way it’s similar to mass Effect 2 where your relationship with your squamates has an ultimate effect to the game’s ending.

Charles Gregory: Charlie is the calm, intellectual Brit of the group—think of him as the squad’s brain. He’s composed, methodical, and speaks with a dry wit, often playing the straight man to Dan’s chaos. He’s a stickler for protocol but isn’t above bending rules if the mission demands it. Beneath his cool exterior, he’s driven by a quiet sense of duty and a need to protect his team. He has a very professional demeanour, which means its best to respond with ‘yeah’ for most of his dialogue.

Cain Delaunay: Cain is a suave, charming French robot—yes, a robot on a team hunting robots, which is peak irony. He’s polite, witty, and unflappably cool, with a refined accent and a knack for dry one-liners. He’s programmed for loyalty and efficiency but shows glimmers of personality beyond his code, hinting at deeper self-awareness. He’s the squad’s optimist, balancing their human squabbles with calm logic.

Roy Boating: Big Bo is the loud, brash muscle of the group—think a jock with a heart of gold with a physique that could makes Ronnie Coleman look small. He’s got a frat-boy vibe but a strong sense of camaraderie, often hyping up the team, which makes me think he based based off Cole from Gears of War.

Faye Lee: Faye is cool-headed, reserved, and deadly precise—a Chinese operative with a stoic exterior. She’s professional to a fault, rarely cracking a smile, but shows hints of warmth as she bonds with Dan. She’s driven by duty and a buried personal vendetta, making her a wildcard in the squad’s dynamic.

Rachael Townsend: Rachael is tough, fiery, and no-nonsense—a classic strong female archetype with a British edge. She’s quick to call out stupidity and has a sharp temper, but she’s fiercely loyal once you earn her trust, and becomes more compassionate towards the end of the game.

Getting more involved with the story, it’s set in Tokyo in the year 2080, Binary Domain takes place in a world reshaped by global warming and rising sea levels, where robots have become a dominant labor force. The story follows Dan Marshall, leader of an international squad called the “Rust Crew,” tasked with infiltrating Japan to investigate Amada, a corporation suspected of creating “Hollow Children”—robots indistinguishable from humans, violating global laws. Binary Domain explores themes of artificial intelligence, transhumanism, and the essence of life, unfolding in a futuristic Tokyo divided between derelict slums and pristine upper-city towers. If you’re a fan of Battlestar Galatica, the story should interest you as it questions the liens between AI and humanity.

At the heart of Binary Domain is the New Geneva Convention, a global treaty banning the creation of robots indistinguishable from humans (like the “Hollow Children”). This reflects a political debate about controlling advanced technology—think AI ethics or genetic engineering in our world. The game pits the Amada Corporation, which secretly violates this law, against international forces like the Rust Crew, sent to enforce it. It raises questions about who gets to set technological boundaries, how those rules are policed, and what happens when profit-driven entities (Amada) defy them for power or innovation. The Hollow Children themselves—robots unaware they’re artificial—force players to grapple with the moral cost of such laws: is it right to destroy sentient beings to maintain human supremacy?

The game’s vision of Tokyo starkly illustrates class divides, a classic political theme. After global warming floods the world, Japan builds a new upper city for the elite—gleaming, robotic, and exclusive—while the lower city remains a derelict slum for the marginalised. Robots, built by companies like Amada, replace human labor, leaving the working class obsolete and resentful. This mirrors real-world anxieties about automation and economic disparity, asking how societies manage when technology benefits the few at the expense of the many. Characters like the resistance fighters you meet highlight this tension, fighting against a system that priorities robotic efficiency over human livelihoods.

The Hollow Children introduce a philosophical-political angle: if something acts and feels human, does it deserve rights? The game’s twist—that some characters, and even Dan’s potential offspring, might be hybrids—blurs the line between human and machine, echoing debates about citizenship, personhood, and exclusion. In 2080, humans cling to their dominance by denying robots agency, a policy enforced through violence. This mirrors historical struggles over who gets to be “human” in political systems—slaves, immigrants, or marginalised groups—and critiques rigid definitions of identity upheld by power structures.

Versions

Windows: Available on Steam. For this version ic recommend to test and check the microphone settings in Windows before you play if you’re insisted, since the game will default to the selected input device in Windows. 

PlayStation 3: Runs at a lower frame rate compared to the 360 version, but still fun to play.

Xbox 360: This version has the ability to use the gamepad’s headset or the microphone on the Kinect Sensor to give voice commands. The headset seems to be the more reliable way of doing this, though its still hit or miss if the commands get registered in time.This version can also be played not he Xbox one, and even benefits fromFPS Boost on the Xbox Series X.

Binary Domain was not considered a success, so it has yet to be rereleased onto a modern platform. A such, the Xbox One/Series X remains the better way to play, or the PC version since it benefits from higher resolution textures on modern hardware.

Manx TT Superbike

An arcade style racing game released in 1995, aimed to replicate the Isle of Man TT – a motorcycle racing event. Very similar in spirit to Daytona USA which was based on the real Daytona speedway, and Indy 500.

Two courses are offered, Laxely Coast and T.T Course, the latter being the actual track used in the Isle of Mann races. Both tracks share sections with each other and will split and re-join into their own different paths.
The home versions feature two additional tracks that are part of the PC/Saturn mode, these are reverse-mirror versions of the two arcade tracks and can only be selected in that mode. These tracks are also set in the early evening in the Saturn version, and early morning / dusk in the PC version.

Time Trial: Similar to time trial featured in other racing games, choose a track and a bike and try to get the lowest time. On the arcade version you have to hold the brake button when selecting a track to active time trial.

Console / PC Exclusives modes

Practice Mode: Similar to arcade mode, choose a track and your bike which will have a unique stats for speed, acceleration and handling.

Challenge Mode: a tournament mode where you have to race on all four tracks, coming in a 3rd or higher in each one. The superbike challenge is unlocked after completing this mode.

Versions

Like other Sega games of the era, this title was relased to the arcades first, then to their Saturn console and eventually to Microsoft Windows.

Arcade

The original arcade release runs on the model 2 hardware, specifically the 2A version. This version was considered to be graphically superior of the three versions but is the most basic in terms of content, featuring only two courses and just the arcade and time trial mode. The Model 2 emulator is the most popular way to play this version of the game, with the MAME driver making steady progress but still unplayable in some regards.

Really for a home port, the game could have done with further tracks being added to increase the replay value of the game.

Sega Saturn

Sega ported the game to their home console of the era, the Sega Saturn in 1997. This version introduced new features including an FMV opening sequence and additional race modes. There are also options to change the bike model, which have unique stats across the different models. The game’s graphics were considered to be impressive for the Sega Saturn’s capabilities, with colorful and detailed environments that recreated the feel of the arcade version.

Windows

This version supported both DirectX 5 and 3DFX Glide, the latter gives a visual difference that makes it similar to the arcade version sans the frame rate. It seems the game will only render up to 30fps. Still the game can run at 640×480 which is higher than the Saturn or even the Arcade version.

Multi player is supported in this version and can be done over a variety of channels. IPX, TCP/IP, Modem and Serial connections are supported. This can be done via virtual box of you use the PCap option between two 86box VMs, linking it to the VMware virtual network adaptor (8 is typically the local adaptor) then create an IPX session. It may also be possible to map to the serial port in the near future.

I believe up to 8 players can playing a single session, to this would require three machines or more. Unallocated players will be replaced with an AI enemy, similar to single player mode.

DirectX Version

The regular version that uses DirectX 5 for 3D acceleration which works fine in 86Box using the S3 ViRGE video card. This graphics card lacks support for texture filtering.

Only issue is after the race, the crowd can disappear and reappear intermittently.

3DFX Glide Version

The bundled 3DFX drivers will only function on the original Voodoo, or the Quantium3D version of the Voodoo card. Later 3DFX cards require updated libraries in order to be detected, otherwise you will receive the ‘Failed to find any glide hardware’ error, or ‘Failed to initialize viewport system’ error.

Works well in 86box until I tried it in a Pentium II PC with a Voodoo 2 (S3 Trio video card), where there were a couple of warping polygons and the game would throw up a ‘hmmmmmm’ error message. Whilst it looks like the game crashed, clicking Ok on the message box would restore and return you back to the game. None of this seemed to occur in other VMs I have that used the original Voodoo and AMD K6 combo.

Motor Raid

Road Rash meets Wipeout in a futuristic bike racing game, And another game Sega forgot to port to home consoles

Two game modes are on offer, championship and practice. Championship is the main game mode and sets the player accords different tracks. The first track is always Yendas, depending on what position the player can then will dictate which plant race track will be played next.
Other players can be attacked by pressing the punch and kick buttons. Holding down the punch button will charge the attack which will deal further damage and will knock off the rider. You can also lock an attack on another player with your weapon,
Weapons can be lost if you are attacked, or if you throw and attack it with another player.

Turbo mode can be activated by pressing the accelerate button repeatedly. This is hard to pull of when your playing on a keyboard since the game was designed for analogue controls, which makes it hard when you are playing with digital controls. If can take a couple of attempts for the game to register.
The Turbo meter in the bottom left screen will recharge after a few seconds, and the payer can activate it immediately or wait a few moments for it to charge fully, where it will have the best effect.
As with all futuristic racing gasme, techno music dominates the soundtrack and is drivern by the Sega SCSP spund trip.

The game runs on the Sega Model 2A arcade board, the same that Manx TT Superbike ran on. The games test mode allows several settings to be amended that affect the difficulty of the game, the amount of laps the player needs to race and the engine sound level. Like other Model 2 racing games, cabinets can be linked together to allow multiplayer games with other players.

Characters:

There are four characters to choose from, each with different stats which affect the gameplay.
Robin: Best grip
IO: Best attack
Gunz: Best speed
Gelia: Best acceleration
Each character has their own voice which can be heard when attacking and activating turbo mode. There is a back story for each character.

Tracks

Yendas: The first and easiest track to race on, and is basically a loop track. Placing first in championship will progress onto Junos, otherwise Ido will be the next track if 2nd or lower.
Ido: Set on a planet with a load of flying bugs (These dont affect the gameplay)
Junos: A snow/arctic planet with some tough corners
Reef 8: Lots of water in this one and has a few tight bends
Bowel: Sent on a volcanic planet, thunder can be heard in the background
Segal: A bonus track that appears when you get a good score in Champtionship mode, but can also be accessed by pressing a cheat code on the track selection screen. Rumored to be named after Stephen Segal

A lot of the environments of the track reminds me of that Sonic Saturday AM cartoon with how dystopian some of them look. If you’ve played Wipeout XL/2097 it has a very similar astethic.

Emulators

Nebula Model 2: Capable of running the game fully but is dated and has a few inaccuracies

MAME: Latest revision is capable of playing the game somewhat but has a multitide of issues, some of the texture mapping is incorrect.