Tag Archives: Sony Computer Entertainment

Ghosthunter

A PS2 exclusive developed by Cambridge Studios, Ghosthunter puts you in the role of Lazarus Jones, a rookie detective officer along with his partner Steele, who is tasked with investigating an abandoned school. Unknowingly they unleashed a boatload of ghosts and his partner Steele gets abducted and its up to Lazarus to save her.

Main objective is to navigate your way around several different works, whilst capturing ghosts at you encounter them. Many ghosts require for you to shoot at them in order to capture them, and later on in the game there are multiple techniques needed to be mastered to capture certain ghosts. As you progress through the game you start to understand the backstory of the game.

Not all ghosts can be captured by the device, some you just need to shoot.

Graphics wise this looks pretty good by PS2 standards, although it has a weird effect where black lines start to appear at the side of the screen when the framerate starts to dip, this has been reported by different users, but it is unsure if this affects certain PS2 models, or if it only appears in the NTSC version (which I am using)

Also, it turns out there is a progressive scan mode in the NTSC version, but is hidden and can only be accessed by pressing a button combination upon startup. Nice of the developers to do that, could of at least given us the option on boot-up.

Aside from the graphics, the game also makes use of volumetric water, and cloth physics which can be seen on the swamp and mansion levels. Clearly this is a game that makes use of the PS2 VU0 (Vector Unit) processor to perform these calculations.

Version Differences

The Europe and American versions differ slightly since they had different publishers and due to the reception of the Europe version which was released first.

Seemly some of the puzzles in the game were made easier in the NTSC version. Considering I even struggled with some of these puzzles I’d say they made the right choice here, but a difficulty level could have fixed that.

Characters

Lazarus Jones – A rookie detective from Detroit and the main protagonist of the game, looks and sound’s like Ellis from Left 4 Dead 2

Anna Steele – No relation to the 50 Shades of Grey character, Lazarus’s partner who gets abducted early on in the game, and its up to Lazarus to save her

Professor Richmond – A scientist that was leading the project

Sir William Hawksmoor – The bad guy and the final boss

Astral – Some sort of blue spirit that bonds with Lazarus, she will help you navigate areas and puzzles that Lazarus cannot physically complete, on the count of her being a spirit. Astral has several abilities, of which only one is available at the start with the rest being unlocked s you progress through the game.

Levels

Once you are in a level you are free to navigate and explore the level, making it very open, But you cannot revert back to a previous level unless you load an earlier save file. The game only supports saving and loading from Memory Card Slot 1.

Haunted School – The first level that you explore, where Lazarus accidentally sets off a bunch of ghosts that start to wreak havoc. It s this art where you meet the AI computer that will assist you in the forthcoming levels.

Swamp Realm – This introduces the howler ghost where you will need to hide and enter cover to fool the ghost. This relies on stealth and the ability to enter cover whilst keeping track of it. The howler will typically move an object needed for you to progress, so it’s best to hide and see what it does before capturing it. As for the rest of the level, its a bit dreary with it being set on a swamp for most of the level. Eventually, you will encounter an abandoned Mansion that has an issue with its ghost inhabitants, here you must solve a series of puzzles and riddles to progress through the game.

On the swamp, and later levels you have access to the spectral binoculars, which will reveal the health of the ghost enemy when used.

Haunted New School – You are back in the school where there is much more to explore. Here you have to navigate around to the science block and through to the library where you have to collect a series of books. There’s not much in the name of navigation so will need to explore and check closely.

You will be introduced to smoke grenades which are needed to defeat some of the ghosts, you will need to fire these before capturing them.

Ship Realm – Now you are on an army/military base with ghost soldiers. Here you will need to navigate through he base and onto a ship. At some point you will encounter some sort of tentacle monster that requires you to navigate through the rooms stealthy to avoid being killed. You cannot shoot this monster will regular guns, instead you have to locate and find bombs and a detonator to keep it at bay.

Prison Realm – You’re now on a prison Island, where you have to navigate through the cells and corridors to progress. At some points you will need to use Asteral to take over certain guards in order to move or manipulate objects.

Conclusion

The game makes a good addition to anyone’s PS2 library and despite the mixed reception, there’s an immersive environment to explore. The game was later re-released on the PlayStation 3 store as a PS2 classic, and is an emulated version of the PS2 version.

Fantavision

A PS2 techdemo turned into a game

It’s a simple game where you set off fireworks by combining various flares of the same colour together to set off a chain. You are limited to chaining flairs of the same colour together, but you can use the rainbow-colored flairs to combine flairs of a different colour. Bonus can also be combined to increase your score, and some will help spell out the word Starmine, which is used to enable a special mode to increase your score.
If you fail to set off a flare, you will lose a certain amount of life, which the game ends when this has been depleted, You can lose life even by chaining a few flares and have them go out since flares will last on screen for around 10 seconds. This does give a risk element when combining flares of multiple colours and means you will have to gamble between setting off your flares or waiting to see if you can increase your chain combo.

There is also a two-player mode which is similar to the single-player mode, but players have the ability to swap the screen with a unique powerup.

Red/Green/Blue: Common flair colours
Wild flare: this will be white and is one of the flairs that allows you to combine flares of different colors
Star item: Adds a letter to the Starmine meter below, appears as a star
Energy item: Replenishes your life meter, appears as the letter E
Bonus point: Multiplies your bonus score, appears as a letter B

After you complete a level, the game will automatically save a replay to your memory card which you can replay later, and can apply different effects and change the angle and the weather whilst you watch the fireworks.

When you complete all eight levels, the extra section is unlocked.

Music and Region differences

Each region has its own unique soundtrack which was meant to reflect the popular genre of the time. Europe as dance/trance-like music whilst the US has NewWave/Pop music. These also carry over into the cutscenes of the game.

On the topic of sound, this is one of the games that does not output audio over the PS2 Optical audio connection (sometimes known as S/PDIF) and you have to revert to the AV Multi out audio, I’m not sure why this is, or if the game is outputting audio my AV Receiver (Yamaha RX-V481D) does not understand.

Cutscenes

I’m not sure what relevance these have to the game, they seem to appear after every few levels showing a sub-urban family playing and talking with one another, set in a 1950s period,, yet you can see them playing with PS2 controllers. Since the later levels feature you being in space, maybe it’s a reference to the 1950s space race.

I’m more confused why the main menu has phonetic pronunciations of the above text?

A PS2 classic

Sony later re-released this game onto the PS4 as part of the PS2 classics, which is a collection of PS2 games running in an emulator. Here the game benefits from improved graphics as the emulator runs in a higher resolution and trophies.

Depending on your PSN Store region, you will get either the EU/ US or Japan version of the game with its own soundtrack. This can also mean if you’re in Europe, you’re still getting the PAL version of the game, complete with its 50Hz goodness, although it’s very hard to notice on the emulator (The PS4 will output 60Hz regardless of when the game is running)

Conclusion

Considering this was originally conceived as a tech demo, it’s a good title if you disregard the wacky cutscenes, and its music makes it compelling to play. Fantavision would be the only game of its type to be released on Sony, no sequels or ports to other systems were developed, shame since it would be ideal on the PSP or as a PSN exclusive title, a simple puzzle game that’s easy to get into.