The expansion is very similar to Hot Date in which many game elements were revamped. With a new social interaction system, revised user interface, and a new vacation island area with additional sub lots. Whilst Hot Date introduced the concept of sims leaving their lots to go downtown, here sims can actually stay on these lots for an extended period of time, depending on how much money they have.
New interactions exclusive to On Holiday are released that allow sims to invite each other to play games based on the new objects added, like playing archery, volleyball or fishing. In addition, some of the new interactions from hot dates are added.
Holidays allow for sims to take a break from their schedule, as they are not required to work or go to school and dance sims in the first game have no concept of days off or weekends, this expansion allows sims to go off and do other stuff without having to worry about their jobs as they can stay on holiday indefinitely.
There are three types of vacation lots available, each with a different environment:
Beach Lots: Set on your typical beach/seaside, sims can sleep in a hotel located on the lot which will each have a bed and a bathroom. Sims can swim in these areas or play volleyball and can rent sandcastle kits.
Forest Lots: Simulates a camping lot, here your sims are set near woodland and have the option to camp in a tent or rent a log cabin. These lots typically feature a campfire
Snow Lots: Set on a Ski/Snow resort, Some lots have an igloo that your sims can sleep in
Each of the three environments has three different resorts that scale to accommodate the budget of the sims traveling there, there is a cheap resort that features only basic amenities, a moderate one that features a mix of both, and a more expensive one that resembles a hotel of sorts. Sims will need to check in every day at 11:00AM in order to access and use most of the lot facilities. The game will do this automatically unless the sims check out.
Internally, houses 40 – 48 are used or the holiday lots.
Whilst On Holiday, sims will encounter NPC sims that will also be on the same resort. These are like townies (Downtown NPCs) of sorts in that the player cannot control but they can be interacted with, and if your sim has a higher enough relationship they can move in. Some families will have an adult but one or more kids, who will also join the family. This is convenient if you wanted your sim to marry and expand their family quickly without having to go through the baby raising process (Which is horrid in the first Sims)
There are also new NPCs
Vacation Director Kana: Just walk around the lot relentlessly 24/7 with a clipboard, you have to admire her dedication. Your sim can ask her questions to find out more on the different features of the expansion.
Mascots, there are three in total but only one will show up on a lot at a time. The mascot will vary based on the lot environment, beach lots will get the Marky Sharky mascot (If only they got the Marky Mark mascot instead. Berry Yeti is present on the Snow lots and Archie Archer is on the forest lots. They can only be interacted by kids. This makes them annoying since they will constantly try to play with the kid, even if they are busy.
Janitor: Cleans up dirty items on the lot. They’re a bit too keen as they will immediately come and will sometimes block the doorway
A lot of these are intended for use on holiday lots, but can be used in the home buy mode catalog. As introduced in the Hot Date expansion, subcategories are introduced in buy mode which allows for better organization of custom objects.
KampRite Instant Campfire
Redwood Hot Tub
A hot tub that seats two sims, adults only. Very similar to the one introduced in Hot Date
Sims will earn tokens when they win, whih allows them to redeem prizes
Water Ballon Fort
Group activity where sims can throw water balloons
Sims seem to have problems skating without falling down
The third expansion pack and one that brought a major change to the mechanics of the game, the main one being the introduction of community lots and the concept of your sims leaving their lots (well they could technically leave to go to work in the base game)
Also included a nice jazzy soundtrack when editing or vising downtown lots.
Installing the game requires the original game CD, or the House Party disc if that expansion pack is installed, as the game will install the original audio files to the hard drive. Previously the game would stream the audio from the CD to save disc space at the expense of performance. If installing over the Deluxe Edition expansion pack, the user will need to run the deluxe edition installer before they can play the game, this is because the deluxe edition was released after Hot Date.
No new neighborhoods have been included with this expansion, but if you are missing the created neighbourhoods from the House Party expansion (Hoods 5-8) then the installer will create them for you. They will be typical blank neighborhoods without any houses or premade sims.
Upon starting the game, new sims will be generated. These will be your townies that are used for downtown.
Downtown, a new sub-neighborhood. Each hood has its own version of downtown with its own generated set of townies. Sims cannot visit a downtown from another hood.
The user interface has been updated with new features
The house meter and the friend’s meter have been removed and have not been replaced. They were removed in favor of adding the inventory and interests panels. The inventory panel shows objects that are stored by the sims, these can be gifts that have been received by other sims, or prizes won by various games.
A new sub-neighborhood, and the first to be included in the Sims engine. There are lots that your sim can visit with other sims.
You can have different themed downtown lots that cater to a specific Restaurants typically have a podium, a kitchen with a commercial over, and a dining booth or dining table/seats
Shops generally have till’s and can have clothes racks that sims can browse and buy new clothes, or skins as they are referred to. There are also entertainment lots that have activities like pool tables, pinball machines and slot machines
The default lots for Hot Date make use of objects from the base game and the expansion itself, but not objects from other expansions. With this in mind, you can create new downtown lots using objects or themes from other expansions, like a nightclub using the DJ booth and dance floor from House Party. A spare downtown lot exists (23 Wright Way) for this purpose.
The buy mode catalog has been updated, and new sub-categories have been added to help classify items better. Downtown lots also have their own categories, depending on what type of lot you wish to build. Here objects are sorted into shops, restaurants, outdoor
Niagra Love Tub
A hot tub that can seat two sims, who can cuddle and woohoo play
Dawnette Hooded Stove
An oven that occupies two titles, can be placed downtown and is required to operate a restaurant
Bachmeier Grand Piano
A more expensive piano, placing this downtown will spawn a dedicated piano player NPC
Boggs Home Canning Center
Allows your sim to make preserves at home to sell, also increases the cooking skill
Laguna Vista Instand Pond
A fish pond where your sim can feed fish and place boats, multiple sims can use this
Bel-Air Dining Booth
Sims will sit after they order a meal at the podium, works as part of a restaurant set otherwise function as a regular table and chairs
Items such as flowers, toys, chocolate, and a copy of the game itself are sold here and can be bought by your sim, A cash till nearby is required to order
Two exist, one for ice cream and another for burgers, bars also exist for drinks
New social interactions have been added, and the social system has been revamped for each sim to better handle interactions. Many have been grouped into one main social interaction, which then has a few sub-interactions. E.g. Talk has the ‘About Interests’, ‘Gossip’ & ‘Brag’ interactions. Entertain has ‘Joke’ and ‘Juggle’ interactions.
Hot Date was later ported to the Mac OS platform and was a Carbon application from the onset which meant support for older Mac OS versions was dropped. Only Mac OS 8.6 onwards and OS X 10.1 is supported.
The next installment of the popular SimCity series of games, where the goal is to build and maintain your own city. All aspects of city-building have to be managed, from the power stations to building roads and zoning for different houses/buildings, all whilst being prepared for any disaster that might strike.
Residential: Where sims will live, the density relates to how large the buildings are, with low density being used for small houses, and higher density for apartments.
Commercial: Shops and businesses, where sims go to work and spend their money
Industrial: Another place where sims can work, but also where materials are manufactured and produced, and also helps with jobs for your sims. Farms are one of the types of industry available, but they are difficult to actually have them be built. Every time I zone for farmland, it does start to build a farm but eventually, it will lose out to dirty industry with farm lots being replaced with a bunch of smog-o-matics. I can’t see why they would not just give farms their own industry zone? Supposedly the key is to not give them any water, just power and roads. But then the news ticker will keep bugging about sims being too far from any water.
Versions / Ports
SimCity was ported to most of the popular PC platforms, even a port for Linux operating systems. Sadly a port for OS/2 was not released, as IBM had phased the operating system out by then.
SimCity 3000 was not released on any consoles of the era.
Windows (Original Release)
The Windows release only supports Windows 95 or 98 onwards, it does not support NT 4 unless service pack 3 or higher is installed. DirectX does not seem to be used, running solely through the Win32 API.
Released a year later and features a few changes compared to the original release.
The user interface was changed slightly, with the query button being moved to a more prominent place on the UI
The music was changed with some tracks being added and others being removed
This version of the game is available on gog.com and will run effortlessly on modern Windows versions.
New city templates have been added which are based off real-world locations, like Liverpool, London, Berlin, Madrid, etc
Some existing cities have been renamed, Metropolis has become Europolis but remains the same
Some existing cities have been removed in favor of the new cities: Littleburg, Big Mountain City, Sim Isle
New scenarios mode has been added, which are small cities that have objectives to complete
Outside of the game, new tools have been made like the scenario creator tool which uses the Microsoft Access engine to create and customize customs scenarios
Simcity 3000 was released for the PowerPC Mac OS platform and was targeted for the classic Mac OS. The Mac platform only had a port of the original Windows version, it did not receive the updated unlimited edition that was released for Windows and Linux.
Compared to the Windows version, there are a few differences, the opening FMV seems to have less compression compared to the Windows version and appears to be of higher quality, the animations on the menu buttons are much more fluid on the mac (Is this due to the graphics card?), lastly the close button on the menu box is on the left side for the mac, and on the right side for the PC.
Playing this on modern Macs is a challenge as modern MacOS does not have native support for PowerPC or applications using the older mac libraries. You must use emulation software like QEMU (screenshots above) or Sheepsaver. The last version of OS X to support PowerPC applications was OS X Leopard (10.5)
The installer worked, but the game would not run.
A Linux port of the game was released by Loki games in 2000, and is a port of the Windows PC version. It’s mostly accurate to the Windows version but is more difficult to install and get working, depending on the distro and the libraries/packages installed. I’ve tested it on a few distros of the era, and some more modern distros.
Installing and running the game on Ubuntu
Install the game as normal, remember to note the install directory – you will need it later
Run the patch installer, preferably as root. Easy way is to open a root terminal session (Should be an option in your Linux application launcher) Easy way is to copy the patch file to your home directory/folder, open the terminal and run the command: sudo sh sc3u-2.0a-x86.run -keep (Why you can’t just double-click to run the installer in Linux I do not know)
Once this is finished, you should see a success message
Now you need to run the game in a specific way, in the terminal you have to run the below command: LD_ASSUME_KERNEL=2.4.26 /usr/local/bin/sc3u
Hopefully, it should now start the game and you should see the intro movie play. This worked well on Ubuntu 4.04 running inside a VirtualBox VM, although there were a few issues. The sound was rather high-pitched and played too fast, and would stutter at high resolutions or when having a busy/large city map. Also running in a windowed mode wasn’t perfect, since it would display in the upper left part of the screen whilst the Ubuntu desktop remained in the background. The fullscreen mode works fine though. This could be due to the lack of drivers in my Ubuntu VM, it’s likely using stock/fail-safe drivers which provide little to no acceleration.
You could just use the Windows version running through Wine, although where is the fun in that? Plus it’s nice to play a native Linux game and in early 2000 there was a push for certain developers to embrace Linux as an alternative to Windows, That said, I can see why this didn’t take off…
Worked but had issues but these could be due to the emulation in 86box. The game installs and runs mostly Ok but some of the colors are messed up, the game also runs very slowly. Interestingly this uses a graphical installer which is missing when running in either Ubuntu or Corel Linux.
The first exclusive console release of The Sims, and sequel to the original console port. The Sims Bustin Out reuses a lot of assets from the original game with many objects returning along with their animations, however a revised user interface for both Live and the Build/Buy modes. Sims themselves have been redesigned along with new hairstyles, customizations and clothes styles.
The game builds from the previous console instalment and a lot of objects looks familiar. An improvement is the lighting engine, sunrise and sunsets are gradual and look more natural comparted to the previous title, which would blank the screen whilst it switch to day or night mode. The lots themselves are more details with various background elements that set the environment, like moms house being set on a barn, Clubb Rubb being set in a city downtown, Shiny Things Labs being set in a waste plant and Casa Caliente set on a beach.
Bustin Out Mode
The main game mode that is similar to Get A life mode from the first release. You start off at Mom’s house and then progress onto different lots, gaining several job promotions along the way. As you gain promotions and unlock goals you will unlock new objects and social interactions, many of which were exclusive to The Sims Bustin out.
Like the previous game, Most levels had a few common goals that most be completed in order to unlock new locations, social interactions and objects
Parties can be started by using the Throw Party option on the telephone, which is available from 8am to 11pm. Once started, a random collection of sims will arrive to your house (Just like the MySpace bulletin parties back in the day). To throw a good parties you have to keep your guests needs satisfied. Complete this by serving a few meals (Pizza, BBQ burgers or a meal from the fridge), have plenty of toilets of which you may want to build more outside the house since some lots only have one bathroom. A large table with plenty of room, a few free counters and a dishwasher are also highly recommended. A hot tub is a must, although its quite expensive to buy. Lastly have some music in the background and some entertainment objects. Either a good TV, the unlockable game console,
Its worth noting that if your guests motives fall low, your guests will leave automatically. You can call sims individually if you require a specific guest, which is needed for a few goals. A little cheat you can do is using the Aromaster, and choose the Juniper and Rosemary setting in increate your sims energy in that room.
Upgrade or make improvements: Just spend a certain amount of cash on new objects, or sell and buy new objects to replace the old ones.
Get to know (Sim) Better: Make friends with the named sim, this normally unlocks a new social interaction or a item of clothing.
Dream Club: The opening dream sequence where you are in a nightclub. You have to kiss your admirer, who turns out to be Candy/Peter from Free Street. This lot is very similar to 3 Free Street in Free play mode judging by the environment surrounding the lot. Sadly this lot does not appear again, the closest to it would be Club Rubb.
Mom’s House: the starting level, House is like a cottage barn. No bus will arrive here for work but is a great place to upgrade your skills, and if your money goes under 200 you will receive a phone call will a reward as a way to earn money. The only annoying bit is Mom like to turn the jukebox/radio on at night.
Mimi’s House: Unlocked after you get a job, some careers will branch here. It’s a decent lot with two bedrooms so there’s plenty of space. Mimi herself is annoying and will constantly make meals and try to interact with out, often standing in the way. The house on the other hard is pretty much complete with little to no improvements needed, its just a bit too .. pink? Probably just purchase a computer or a skill building item, and change the carpet to a more masculine colour.
Dudley’s Trailer: Also unlocked after you get a job, this lot is used for certain careers and is set on a desert trailer park. Like Mimi, Dudley will also try to interact with you and will cook food constantly. As for the lot itself it’s a bit shit, but not the worst the game has to offer, you will have to clean up the entire lot since there’s a lot of trash. You will want to improve the kitchen area, and replace the couch for a more comfortable one. Also build or expand the bathroom, since sims tend to get stuck in there due to how cramped it is, maybe create an outhouse keeping with the trailer park theme.
Goth Manor: Remember the Goth family from the first Sims game? They reappear here albeit without Cassandra. This might mean the game was set before Cassandra was born, or they just abandoned her. Bella and Mortimer are present, along with a large synthesizer that they love to play at 2am of the morning, thankfully this is in a separate room and won’t wake your sim which is surprising considering how loud it is. You can only control your sim and Mortimer (or Bella if your sim is female) so one if them is guaranteed to be playing the synth. Also if you invite guests round, they start playing the synth too.
Like other Goth households in the sims, this one is haunted and has a chance of ghosts appearing at night. There is even a mission goal for communicating and convincing the ghosts to leave by using the crystal ball.
Studio 8: This is supposed to be an art gallery although I found it a pain to live in since half the lot is dedicated for the gallery. Not much fun items here so you will need to buy a TV or have your sim paint on the easel to increate their fun, which wont be possible if they are in a bad mood. Just don’t sell the art items, since they tend to increase in value over time.
Toane’s Gym: Another crap lot to live in since this is supposed to be a gym but you only have one back room for all sims on a lot to sleep in. It would make sense it this game supported two-story buildings so you could at least have an apartment on the second floor instead of having a couple of rooms squished at the back.
At this point its worth mentioning some of these levels from this point forward have goals relating to marriage, you only have to get married once and it will unlock on every lot you move in. Same applies for the children goal.
Casa Caliente: Some sort of beach shack, set on a tropical beach. You will need to purchase two beds since Malcom will take the existing (unlockable) bed. Overall this is a nice lot to play on since its set on a beech and you have background noise of the waves to listen to.
Club Rubb: A nightclub, this is similar but not the same as the club in the dream sequence when you first started the game. Sadly Malcom takes the dance floor and the laser thing. There are also no bedrooms, and there is some hut at the back of the lot with a recliner and a toaster oven. There are also no bathrooms or showers.
Shiny Things Labs: My favorite lot, this is themed after a desert laboratory, like the Curious family from The Sims 2, Strangetown neighborhood. Its also well equipped with beds, proper bathrooms. Only thing its missing is a living area but there’s plenty of items to increase your sims fun rating.
Tinsel Bluffs: looks like a Hollywood themed house, with a garden that overlooks the city. Plenty of well equipped items on this lot although Malcom does take the high end TV.
Pixel Acres: A nudist colony, bet you’d never thought you would see this on The Sims. Thankfully the sim themselves are censored. A gripe with this levels is there’s near to no fucking rooms! That means if you purchase a TV or a stereo , ensure it is turned off otherwise it will wake your sim, since it and the sims beds are in the same room (Outside, which the game considered to be one large room). Also make sure you hire a maid, or ensure you clean up after your sim since dirty plates will cause the room score to plummet. Honestly this is one of the worst levels of the game since there are little rooms built. I ended up building a small hut just for my sim and partner. Chase and Ying were left outside however, if they choose to live like that that’s their choice.
The Octagon: This is a military themed lot, similar to the Grunt family in The Sims 2, you might want to upgrade some of the objects here since the beds are quite basic. Everything else seems to be Ok.
Malcom’s Mansion: The final level of the game, and it’s a nice one being set in a typical mansion. Still only one floor though. The good news is Malcom gets kicked out of the house, allowing for your sim to move in freely.
Free Play Mode
This is the sandbox mode of the Sims game and is quite a downgrade compared to the previous release. You only have three lots to play with on this game, compared to the six on the previous console instalment. And you have a different set of careers in this mode which we will talk about later.
The game save for this mode is intertwined with the bustin out mode which means sims from that mode will appear once your sim progresses to a certain point. The intention is that your player sim can marry and have one of those free play sims move in with your sim, rather than being stuck with your premade sim.
Up to 8 save games can be made, when you take into account the three lots per sim you have up to 24 different sims that can be saved. However only three can be interacted with at a time, its not possible for sims from one save file to appear in another save. Also each save games will have its objects locked again, unless you unlock them again in Bustin Out Mode.
Honestly this mode seems to restrictive and feels like it was tacked on at the last minute. For open ended gameplay you are best of sticking with the PC version of the Sims, or if you prefer playing on s console or like 3D graphics, the original Sims release for consoles.
Tutti: A sausage party consisting of four males, intended to be married by a female sim in Bustin Out mode. If you have played the previous console instalment you will recognise some of the names
Frutti: All female version of the Tutti family
There are seen new careers in Bustin Out mode and five new careers in Free Play mode. These careers remain exclusive to the game and do not appear in the PC counterpart. I’m not sure why the careers are separated by the game mode, as it would have been fun to play this in both Bustin Out and Free Play mode.
Bustin Out Mode:
Paramilitary, Movie Star, Mad Scientist, Jock, Gangster, Fashion Victim and Counter Culture.
Free Play Mode:
Slacker, Swindler, Rock Star, Computer Geek and Artist.
A few unique objects that are exclusive to the game, many of these are related to skill building
Tumultech Sim-Phony Synthesizer
Like the piano it increases the sims creative skill. The tune that it plays depends on your sims creative level. Bella and Mortimer love to play this at 2am of the morning
Can be used to tell your sims fortune and to communicate with the dead, required to complete a goal at Goth manor.
Use this to create your sims logic skill and to create a mutant plant which will eat your sims trash. Unlocked after being promoted to virus breeder in the Scientist career.
Sham-Shag Polar Rug
A carpet for your sims to relax on, required to complete a goal as Casa Caliente
Sims can perform a single, double or a triple flip, which is required for a later goal. Sims can die if they perform tricks if their needs are low.
Great for parties since it can serve 5 people at a time and is very satisfying for hunger. This can also be used for an outdoor table
Ping pong table
Another fun group activity that raises fun and social with other sims.
Multiple sims can play with this. Unlocked by promotion to Love Guru in the Counter Culture Career Path
Also good for parties, sims can make and serve drinks for other sims and builds the cooking skill
Floyd Co. laser Light Show
Emits laser effects and can boost your sims mood. Unlocked at Fingernail Painter in the Fashion Victim Career path.
Kraftking Potters Wheel
Like the artist block, finished pots can be sold. Higher the creative skill, the more valuable the pots will be.
A programmable robot, similar to the Servo object in The Sims Livin Large. Can be set to clean, socialize and guard. Unlocked after being promoted to Robotician in the Scientist career.
Looks similar to the one in The Sims 2, builds the body skill the fastest. Unlocked by completing the “Seek and Destroy Bioweapons” goal
Hellagraphix 1024 Diamond Edition
A holograph powered game console, does not require a TV and good for playing with multiple sims. Service NPCs can also play with this in a group session. Unlocked following promotion to Boot Polisher in the Paramilitary career.
Also in the first console game but not the PC release. Supposedly vibrates all the dirt of your sim with sound, ideal for sims with low neat personality since it does not flood.
Fastest way to build the charisma skill, unlocked after getting promoted to Sex Symbol in the Movie Star Career Path.
Information Overload by Bu Butubu
A TV with 9 screens and a snack dispenser, unlocked after reaching Head Coach in the Jock Career Path
Console Specific Features
PlayStation 2 – Online Weekend: Exclusive to the PS2 version, this was an online mode that used the PS2 network adaptor to connect online. This has since ben shut down, but has been resurrected using the same netcode as the Sims Online ran on.
Strangely the Xbox version lacks any sort of online play, which is an odd decision by EA since every Xbox has an ethernet port and was designed for online play, whilst older PS2 units require a network adaptor to go online (The PS2 slim wasn’t a thing when this game was released) Therefore the install base for online play would have been smaller for the PS2 compared to the Xbox, despite the PS2 selling much more consoles.
Xbox – High Definition: The Xbox version is capable of running in high definition with the use of a component cable for the NTSC version of the console. PAL/Europe consoles have this feature disabled since HD wasn’t a standard until the launch of the Xbox 360, but can be enabled by softmodding the console and changing the consoles EEPROM to NTSC and using the component cable. The only issues is the UI does not scale very well with the opening FMV being centered in a pilliarbox, but the 3D environment itself does and is a noticeable improvement with the higher resolution.
(How does this compare to emulated Gamecube/PS2 versions? that are upscaled)
Gamecube – Gameboy Link: The Gamecube version can link with the GameBoy advance version to exchange minigames.
Screenshots from the Gamecube version, captured on the Nintendo Wii using DIOS MIOS. Textures are slightly downgraded, but is hardly noticeable compared to the Xbox version.
Lights – They keep breaking. Literally after a few days of your sim being on a lot all the light will be out, with the interaction ‘Replace Bulb’ needed to fix the light. This is common amongst all three console versions and require your sim to constantly repair the lights otherwise the lot will be in darkness. Hiring a handyman will help, but they will soon break, one by one. I even had one break a couple of seconds after it was fixed.
Gossip – This social interaction is a huge pain. First is every sim loves to do it, it’s the most used autonomous social interaction so your sims will often be doing it. The second issue is the time it takes to perform the interaction, sims will often gossip 3-4 times per interaction. Lastly its hard to cancel, literally nothing can stop this interaction once it starts. I’ve had sims miss work because they were stuck gossiping with a sim
Dialogue Boxes – Affects Bustin out mode. NPC sims will often try to tell to you directly though the game, usually by telling you a certain hints on how to complete certain goals or general game mechanics like taking care of your needs. Usually this is fine if there was a way to disable them, but you can’t.
Object Limiter: See the bar on the left when you’re in buy mode? That’s the object limiter since these console has a restriction on the amount of objects that could be placed because of the limited Ram these console had. It’s the same throughout despite the console having varying amounts of RAM (PS2 had 32MB, Xbox 64MB)
The main screen that shows the playable lots in the neighbourhood, clicking on a house will load that lot. The first game supported only one neighbourhood, with multiple ones requiring an expansion pack. The default install ships with five pre-made families and six houses.
Goth: Bella, Mortimer and Cassandra – An easy house to start with, although during the first few nights they have an annoying trait of mourning near the gravestones, usually that stops after a few days
Newbie: Bob and Betty, Tutorial household, a nice introduction to The Sims
Roomies: Chris and Melissa, another small household, this family is vacant and can be moved into any lot they can afford.
Bachelor: Just a single sim, Michael, typically moved into 1 Sim Lane
Pleasant: A hard family to play since they have two kids and not much money, and you have to move them into a household. With two adults working two jobs you should be able to progress nicely.
There are also five other families that could be download from the Sims website. Although the website is now offline but mirrors exist to download from. These families can be added to the base game or to any install expansion pack but wont work for the console versions.
Hatfield: A very hard family to play. They are poor and don’t have a very good house with basic furniture, but at least both parents are working. If you can get the kids grades (there are three of them) to an A+ you can earn a (random) bonus for good grades.
Jones: straightforward family to play with two adults (Edward and Barbara) and a kid (Bobby), similar to the Goth house only less extravagant
Valentino: Rudy and Julia, who live in a large house
Snooty Patooty: Chip and Buffy, supposed to be a parody of a wealthy couple
Maximus: A bizarre family, only two adults and the weirdest house you will ever play
How well your sim knows other sims and if they are friends, lovers or enemies. Some jobs require you to have a certain amount of friends in order to progress to a promotion. The base games has a simple bar that measures your sims friendship from 1-100, with 100 being the highest. In the base game there is only one relationship bar, with two being introduced with the later expansion packs.
Should be notes if you want two adult sims to share a bed they will need a relationship of 50 or higher
Marriage: Sims can move in and get married if their relationship is high enough, this will move the sim into the household, along with any kids if they live with the sim and that sim is the only adult. Same sex sims have the option too move in instead. That said, the game has a very loose concept of marriage, since its possible for one sim too be married to multiple sims, although if they perform any romantic interactions they can become jealous (and the Woody Woodpecker sound plays)
Cooking: Helps prevent fires, and improves the quality of your sims cooking which increases the effect on hunger. The noise the sim makes will also change when food is cooked at a higher cooking level. When playing a sim for the first time its advised to raise their cooking skill level to two bars or higher to reduce the risk of fire.
Mechanical: For repairing items, the higher the mechanical skill the faster they will repair the item. Sims can get electrocuted if they repair an electronic item with a low skill level
Creativity: Play the piano or paint on the easel, which is useful since sims with a high creativity skill can sell paintings for a lot more money.
Logic: Playing chess or looking through the telescope increases this, only useful for job promotions
Charisma: Increased by talking to yourself in them mirror, supposed to help with how your sims interact with others, but is mainly useful for job promotions.
Body: Helps keep your sim fit, but this has no affect on their appearance. Its mainly useful for carers and winning fights if your sim has enemies
Fire: Occurs when your sim tries to cook with a low skill level (2 points or lower) or when you have objects near a fireplace. Buy a fire alarm which will summon a firefighter to extinguish the fire automatically.
Burglar: Randomly comes during the night, but can come during the day of the sim is at work. Buying a burglar alarm help the police to capture them when they enter your lot.
Floods: If a toilet/sink or the dishwasher breaks, it can cause a flood which must be cleaned up by the sim.
Aliens: looking through the telescope at night has a risk of being abducted by aliens, who will randomize the sims personality upon return.
Sims can also leave the game autonomously, adults will leave if they get into a fight multiple times with a sim and have a serious degraded relationship. Kids will leave if their grades fall below D- and will be sent to military school. When these occur the sim is deleted from the game upon saving, and cannot be restored unless you exit without saving.
The base game comes with ten careers (Six in the console release) with 10 jobs in each. Each job can be accessed by having your sim promoted by fulfilling the job requirements. Certain jobs will require you to have a set amount of friends, and a set level of skills.
Services can be ordered by using the phone, an NPC will then arrive on the lot
Maid: A maid will come from 9am every day, and will always leave by 5pm every day. Cleans the lot.
Gardener: Waters the plants, comes every 3 days
Repairman: Repairs all broken items on the lot
Police: No reason to call them unless a burglar comes on your lot and you don’t have a burglar alarm.
Fire Service: Only used if a fire breaks out on your lot and you don’t have a fire alarm, can be fined 500 for a false emergency.
Pizza: Delivers pizza to your house, costs $40
The game offers a help systems that pops a question mark symbol in the corner, informing the user that a tip is available.
Where you can purchase items for your sim. Items are grouped by category – Seating, Surfaces (Tables), decorative, electronic, plumbing, appliances, lighting and miscellaneous (items that don’t belong in any category. Clicking on the buy mode icon again switches to room category view
The Sims: Original base game
Deluxe Edition: The base game with the Livin Large expansion bundled together in one install, also features The Sims Creator
Complete Collection: Includes all expansions
The game was ported to the Mac platform in 2000 by Aspyr and was for the PowerPC platform. This version was very similar to the PC release and is compatible with any downloadable content intended for the PC release, but attention must be made to the file name length since the Mac is limited to 31 characters instead of 255 characters used on Windows for its file name. Files may need to be renamed for it to be used on the Mac version.
A Carbon version was later released for compatibility with Mac OS X, Carbon was an API that help facilitate the transition from the classic Mac OS to OS X. Carbon applications are only supported on OS 8.6 and higher. When you install the Carbon update, two executables are present in the games folder as some expansion packs rely on the older version. Starting from Hot Date, Carbon was installed as standard.
Lastly, OpenGL is used for the graphics API instead of RAVE, and must be installed on classic Mac OS 9. It is integrated by default on Mac OS X.
The Sims (Console)
A console adaption of the popular PC game but I would consider this as a remake, The Sims are rendered entirely in 3D graphics complete with new lighting effects and redesigned objects. A new game mode, Get a Life is added which featured level type gameplay where the player has to progress from house to house, building up their career.
The console version was released for the PlayStation 2 first, with an updated build being released for the GameCube and Xbox. Compared to the PC release there are a few differences due to the consoles typically having less memory compared to the PC, and with no expansion packs available what you see in the game is what your stuck with. You also cannot download and install objects or families from the PC version.
Get A Life
In this mode you create your own sim, who lives in their own rags to riches story as they start off in a basic house. The aim of this model is to reach the dream house stage, which can be achieved by completing goals that consist of getting certain promotions at work, cleaning and upgrading the houses and throwing parties that sims enjoy.
Whilst this mode seems easy at first, it will get progressively harder as it taker longer to raise your sims skills, jobs will require more friends in order to get promoted and you have to battle with refilling your sims needs quite often.
The Xbox version saves directly to its hard drive and has seemly unlimited save slots, memory units are not directly supported. The PS2 version can save as much as its memory card allows, with each save consuming 1.1MB. The GameCube version is limited to 1 save file per card.
Moms House – Starter level, objectives are to repair the TV, gain two cooking skill points to make a meal, and borrow 800 bucks from ‘Mom’ who is a pain in the arse and will randomly complain and refuses to clean and cook
Reality Bites – This level can be a bit lonely since its just your sim, Dudley (Mimi if your sim is a female) will occasionally pop round but cannot be interacted with unless you invite him. Thankfully Mom can be invited and two neighbours (The Peacocks, Pauline and Pierre) pop round. Get two job promotions, clean and fix everything and spend $1000 upgrading the future to progress.
Party Animals – You have a new roommate, the snag is its Dudley or Mimi (depending on your sims gender) who are a pain to live with. Like Mom they wont cook or clean, and skill building is out of the question so getting a job promotion is a challenge. But it can be done, Dudley/Mimi can build his body skill using a swimming pool which is enough to get promoted two times. The house itself is quite large which makes navigating it time consuming, you may wish to alter its design as part of the $1000 improvements. Two new neighbours are available to meet, the Froofraw (Fran and Freddy, fuck knows how they came up with that surname), along with Dudley’s Roomies friends (Leon, Carlos, Betty, Layla) which you must befriend one of them in order to move out to the next level. There is also a bonus sim, Bobo the Bum, who walk past your house every morning. Give him food and you can unlock a 2 player mode games.
Hot to Trot – You start with the sim that you chose to move in with from level 3, like the previous levels you need to earn two promotions and spend money on upgrades for the house. Again you will be introduced to more of your roommates friends, only this time you have to choose which one you want to marry. This will always be the sim of the opposite sex, as gay marriage wasn’t a thing until the later games. Once completed you will move onto level 5.
Who loves ya baby: The worst level with the worst designed house. Here you have to earn another two promotions and you have to raise two babies to kids. When you first play the lot, you have to manually rearrange the furniture since tis all condensed into two rooms. The worst part is having to raise two children which seems to drag on, you basically need to feed and sing them to sleep every 8 sim hours.
The last Simoleon: You move into a dream mansion. Being the final level, the objective is to reach the max promotion for your career, have 20,000 in your savings and get your kids grades up to an A+ level which will send them to boarding school. Once finished, the end credits will play and you will be returned to the main menu.
Bonus Unlocks: making friends with neighbour sims unlocks certain create a sim cloths and hairstyles or accessories
Play the Sims
Sandbox style gameplay like the original PC version of the Sims, although you have much less lots to play with, having only 6 lots from the 10 that PC version offered. You are also limited to 4 sims per lot with the PC version supporting 8, however the game internally supports 8 sims when using a modified save file.
Game saves in this mode are the same as the Get a Life versions, with the PS2/Xbox being ale to save multiple games deepening on the storage capacity, but the GameCube version being limited to a single save per card.
In the PS2 version the default neighbourhood has no defined name, and the player must enter one when first created, the Xbox/GameCube prepopulate the name with ‘Willville’ but this can be changed by the player.
Up to 2 players can play on one console using a split screen method, however the lot must have 2 or more sims on the lot.
The premade sims are the same as the Pc version, with the Goth, Pleasant, Newbie, Roomies and Bachelor families being present but with a slightly different appearance and personality. The lots have also been amended since the console versions only support a single story. The Goth, Roomies and newbie families are already moved into a lot, but the Roomies house is unfurnished.
2 player mode is supported with the use of mini games, similar to the 2-player mode in Play The Sims mode, but in this mode each level has specific challenges that must be completed by each player, and the player that completes their goals first wins. There are 8 in total:
The Frat House
Party Motel: Unlockable only by a cheat, Enter PARTY M in the cheat box
Comparison with the PC
Console versions only has a single story houses, the PC supports two
Console used 3D rendered graphics for everything, PC version only the sims themselves are 3D with the world being an isometric 2D design
No online exchange support for the console
No 2 player mode for the PC version, whilst the console versions support split screen like multiplayer
The PS2 version was a fresh copy, Play The Sims mode is unlocked after starging and saving in Get a Life mode
The options menu
Slight difference with the font display on the PS2 version with larger line spacing
Create a Sim mode, The Xbox version will ask you to confirm the changes upon pressing the B button, the PS2/GameCube versions do not
The GameCube and Xbox version comes wit the name prepopulated
The level start screen
Example of the user interface, the directional pad has a different appearance on each version
The first level, some minor difference in the details. It’s possible the game was built for the PS2 and was the lead development platform and was then ported to the other consoles.
Family selection screen
Buy mode, all versions have the same object limiter
The Xbox version seems to be the best one with its sharper textures, but its graphics ae slightly zoomed in, like the FOV is different compared to the Gamecube/PS2 releases
The Xbox version has bonus loading screens if the game takes too long to load. You will only see this if the game disc is dirty and the console is struggling to load
PCem seems to have issues playing the game with certain emulated graphics cards.
A utility by EA that checks for updates and downloads them, no longer functional.
Over the course of the original sims lifespan, Maxis had released early forms of free DLC (Downloadable Content) for free on their website. Listed as ‘Get Cool Stuff’ players were able to download free families, objects and skins to use in their game. Whilst skins and objects are easy to integrate into your game, lots and families are harder, especially if you had the original base game that had no support for multiple neighbourhoods.
This meant if you wanted to use the downloaded families, they had to overwrite an existing lot in the neighbourhood, which would replace the family on the lot. Livin large mitigated this by allowing multiple neighbourhoods, but Unleashed went one step further and expanded the neighbourhood to accommodate a large amount of lots.
One thing that bothered me with Livin Large was the Mashuga family, who up until Unleashed were the sole residents of neighbourhood 2. Maxis intended for you to create and move in sims to keep them company but personally i’d rather have all Maxis sims in one hood.
Playing Sims 2 for as couple of years I came across multiple projects that seek to combine multiple neighbours into one ‘Megahood’, where pre-made neighbourhoods could be merged into one large neighbourhood. This took advantage of the sub-hoods introduced in the Open for Business expansion pack. For example Pleasentview would be the main neighbourhood, with Veronaville, Strangetown would become sub hoods, known as shopping districts in the game. You could even do this with hoods introduced in later expansion packs, and hoods that shipped with the Sims stories spin-offs. By doing this you could have one large hood where different sims from different hoods could interact with each other.
I wondered if something similar could be done for the original sims.
For this we need to be using The Sims with at least Unleashed expansion installed, since the increased lot slots were a requirement for this. Livin Large is also a desired expansion to have, solely for the Mashuga family. In order to have all Maxis families and lots in one hood, we need to move a couple of files around, unfortunately since the game lacks these tools we need to resort to trusty Windows Explorer. As always make sure you back up your UserData folders. The goal is to have one large neighbourhood with all Maxis made houses and families
To keep the neighbourhood appearance as genuine as possible, since we will be exchanging lots that may have a different size, some lots may overlap onto the world or another lot, we can use the map_edit tool to overcome this.
Since the original Sims website was removed a while ago, all of the Maxis downloadable files were no longer obtainable, however they can be downloaded using the below links;
We want to transfer the Mashuga family from hood 2 to hood 1. If the game is running, exit the lot and go to the hood screen. Then alt tab out of the game. The Mashuga’s reside in Lot 9, but this clashed with the Hatfield family who also reside on Lot 9, so we move the Mashuga’s to a vacant lot. The ideal lot found is lot 52, because the lot size is identical (2646 Sq Ft) and has two roads perpendicular.
To do a lot swap we need to temporally suspend the game by using alt-tab, then navigating to the game installation directory to manipulate the files
The lot will be vacant, here’s what I did to import and migrate to another lot;
First exit back to the nhood,
Switch back to nhood 2
Enter the Mashuga lot with family moved in,
Save the lot, regardless if any changes or any time has elapsed, we do this so the game generates an export file.
Exit the lot back to the nhood screen
Alt-Tab out of the game, and navigate to the game userdata 2 directory, then open the Export folder
Copy the Mashuga.FAM file and paste it into the Userdata/Import folder, Has to be Userdata not userdata2
Alt tab back into the game, the import button should be lit, switch back to the nhood 1 and press the import button
The game will import the Mashuga family into lot 9 an will replace the family on that lot, this is temporary as we will be moving them to another lot.
Verify the lot works by loading the lot
Evict the Mashuga family from lot9 by clicking on the Evict button, this will move the family to the lots and houses bin
Move them into the empty lot 52
Save the game and return to the nhood
In the Userdata2 folder, enter the Houses folder and copy House 09 file to the desktop, or to a temporary folder.
Rename that file to House52 and copy it to the directory userdata/Houses. The Userdata folder is the first nhood, with userdata2 being the second nhood.
Alt tab back into the game and switch to hood1, or hood 2 then hood 1 if your are already on the first nhood.
The Mashuga house will appear on lot 52 Ridge Road.
Enter the lot and the family should load near intact, if there are any red circles on the sims, click on them and they should spawn near the mailbox.
The Mashuga family should now be fully playable.
Phase 2 – Preparing for the Maxis refugees
Here is some information about the downloadable Maxis families
Hood1: None Hood2: Vacant lot with Home
Hood1: None Hood2: Mashuga Family
Hood1: Vacant lot with Home Hood2: Vacant
Hood1: Vacant Hood2:Vacant
Hood1: Vacant Hood2:Vacant
The Valentino and Maximus family have no clashes and can be imported into a stock maxis hood without any issues. The Hatfield family can be imported and will replace the old Mashuga house, but since we have teleport-ed them to lot 52, that wont be a problem. The Jones family can also be imported without any issue on hood 1 also.
The Problem is the Snooty Patooty family. If you imported the family into the stock first nhood, it will replace the mansion on lot 2. We don’t want this to happen, especially since its a really nice house. We’d want to preserve it so like the mashuga house we can move it to another lot. However lot 2 is quite a big lot and if we were to migrate it to another empty lot we would have an issue where the lot would overlap another lot. This isn’t an issue when playing the game but looks funky on the hood screen.
After experimenting with multiple empty lots and using the map edit tool to change the lot boundaries, the ideal lot I found was lot 79, Crumplebottom Court. It’s not ideal but it does blend in with the other lots adjacent.
Similar to the Mashuga lot moving processes, alt tab out of the game
In the Userdata/houses directory, copy the House02 file and paste it to the desktop
Rename the file from House 02 to House 79
Paste it into the same Userdata/houses folder, overwrite if prompted
Alt/Tab back into the game, switch between hood 2 and 1 to refresh the screen
The lot should appear but looks a bit… iffy. This is because the lot is a lot larger than the lot it has replaced, fortunately we can do something to amend the lot data using the map_edit tool
Enter lot 79
Hold Ctrl Shift C, in the command box, enter “map_edit on”
This puts you into the map editor mode, were you can select the tiles we are able to edit, this also controls which roles appear on the hood screen. Thankfully this lot is quite large and has a lot of editable space.
The shaded/red square tells the game that the tile can be user edit, whilst the white parts tell the game this tile is off limits and cannot have objects placed on it. You will notice both sides of the lot are unshaded, along with the road at the front of the house, which should give you an idea how the map edit works.
For this lot, we want to section off the rear, so the map on the nhood screen wont bleed onto the road (technically the map is the wrong way round compared to the nhood screen, but this wont affect the game stability and is purely for cosmetic, you will however lose the ability to place objects in this area but since this is a huge map that should not be a huge issue, also the carpools will continue to function normally)
Once you are happy with the map, hold Ctrl Shift C and enter map_edit off to disable the map editor, and then save and exit back to the hood. You must save the game by using the save button (floppy disk icon) first, then press the neighbourhood icon, if you just press the neighbourhood icon you will lose all map editing changes, the game wont even ask if you wish to save. I think this occurs because no new items have been placed on the lot or no game time has elapsed, so the game thinks no changes have been made to to the lot, despite editing the map parameters.
Once you hare happy with the changes, we can go ahead with importing the Snooty Patooty family
Phase 3 – Importing the remaning Vacant lots
Migrating the remaining vacant lots from hood 2
The second hood contains 2 vacant lots which we can import into the first neighbourhood, however there are a few clashes that we nee to solve before we can migrate them to hood1
1 Sim Lane
Clashes with the downloaded Jones family
7 Sim Lane
Clashes with the Newbie Lot in Hood1
1 Sim Lane
Lot 65 seems to be a good fit
Alt tab out of the game
Copy House01 to the desktop and rename it to House65
Copy an paste House65 to the UserData/House directory, Overwrite if prompted
Enter the lot, once loaded enable the map edit tool (map_edit on)
for this lot I would unshaded the hilly areas at the back of the lot
Once everything is correct, turn off the map edit tool (Map_edit off)
We can move this lot onto lot 50 Ridge Road
Alt tab out of the game
Copy House07 to the desktop and rename it to House50
Copy and paste House50 to the UserData/House directory, Overwrite if prompted
Enter the lot, once loaded enable the map edit tool (map_edit on)
This lot you can unshaded the right side, near the patio next to the road.
Once everything is correct, turn off the map edit tool (Map_edit off) and then save.
The ‘Other’ Lot 2 – The Agent Household
There is another Maxis download known as the Agent house, however given the size of the house and lot, i’m not sure on the best way to integrate it into the hood. This lot also occupies lot 2 so it would conflict with the mansion from the original game and the Snooty Patooty household.
Lot 67 seems to be a good candidate but requires a lot of map editing.
There isn’t much room to cut away before you start selecting tiles that are already occupied. Still it’s not too visible from the hood screen, only the white tiles can be seen overlapping onto the road.
That’s it! i’m not sure if there were any additional lots or families released by EA/Maxis for the original game but we at least have a vacant lot on 51 Ridge Road for future use. Unfortunately with the original sims you are quite limited on how lots can be placed in a single hood, in addition to the quantity of lots. Looking at the game files it seems theirs an engine limit of 99 lots, with many being used for commercial lots. Strangely lots 11-20 are unused by the game, with the Downtown lots start from 21 -30. Maybe there’s a way be can unlock and access these lots and find a way to map them on the main neighbourhood screen so they’re accessible by the game.