Tag Archives: SDL

SimCity 3000

The next installment of the popular SimCity series of games, where the goal is to build and maintain your own city. All aspects of city-building have to be managed, from the power stations to building roads and zoning for different houses/buildings, all whilst being prepared for any disaster that might strike.

Playing SimCity

Residential:
Where sims will live, the density relates to how large the buildings are, with low density being used for small houses, and higher density for apartments.

Commercial:
Shops and businesses, where sims go to work and spend their money

Industrial:
Another place where sims can work, but also where materials are manufactured and produced, and also helps with jobs for your sims.
Farms are one of the types of industry available, but they are difficult to actually have them be built. Every time I zone for farmland, it does start to build a farm but eventually, it will lose out to dirty industry with farm lots being replaced with a bunch of smog-o-matics. I cant see why they would not just give farms their own industry zone?
Supposedly the key is to not give them any water, just power and roads. But then the news ticker will keep bugging about sims being too far from any water.

Have no idea why the text is missing…

Versions / Ports

SimCity was ported to most of the popular PC platforms, even a port for Linux operating systems. Sadly a port for OS/2 was not released, as IBM had phased the operating system out by then.

SimCity 3000 was not released on any consoles of the era.

Windows (Original Release)

The Windows release only supports Windows 95 or 98 onwards, it does not support NT 4 unless service pack 3 or higher is installed. DirectX does not seem to be used, running solely through the Win32 API.

Windows (Unlimited/Edition)

Released a year later and features a few changes compared to the original release.

  • The user interface was changed slightly, with the query button being moved to a more prominent place on the UI
  • The music was changed with some tracks being added and others being removed
  • This version of the game is available on gog.com and will run effortlessly on modern Windows versions.
  • New city templates have been added which are based off real world locations, like Liverpool, London, Berlin, Madrid, etc
  • Some existing cities have been renamed, Metropolis has become Europolis but remains the same
  • Some exisiting cities have been removed in favour of the new cities: Littleburg, Big Mountain City, Sim Isle
  • New scenarios mode has been added, which are small ccities that have objectives to complete
  • Outside of the game, new tools have been made like the scenario creator tool whic uses the Microsoft Access engien to create and customize customs senarios

MacOS

Simcity 3000 was released for the PowerPC Mac OS platform and was targeted for the classic Mac OS. The Mac platform only had a port of the original Windows version, it did not receive the updated unlimited edition that was released for Windows and Linux.

Compared to the Windows version, there are a few differences, the opening FMV seems to have less compression compared to the Windows version and appears to be of higher quality, the animations on the menu buttons are much more fluid on the mac (Is this due to the graphics card?), lastly the close button on the menu box is on the left side for the mac, and on the right side for the PC.

Playing this on modern Macs is a challenge as modern MacOS does not have native support for PowerPC or applications using the older mac libraries. You must use emulation software like QEMU (screenshots above) or Sheepsaver. The last version of OS X to support PowerPC applications was OS X Leopard (10.5)

Linux

Corel Linux

The installer worked, but the game would not run.

Ubuntu

A Linux port of the game was released by Loki games in 2000, and is a port of the Windows PC version. It’s mostly accurate to the Windows version but is more difficult to install and get working, depending on the distro and the libraries/packages installed. I’ve tested it on a few distros of the era, and some more modern distros.

Installing and running the game on Ubuntu

  1. Install the game as normal, remember to note the install directory – you will need it later
  2. Download the official Loki Simcity 3000 patch
  3. Run the patch installer, preferably as root. Easy way is to open a root terminal session (Should be an option in your Linux application launcher) Easy way is to copy the patch file to your home directory/folder, open the terminal and run the command: sudo sh sc3u-2.0a-x86.run -keep (Why you cant just double-click to run the installer in Linux I do not know)
  4. Once this finished, you should see a success message
  5. Now you need to run the game in a specific way, in the terminal you have to run the below command: LD_ASSUME_KERNEL=2.4.26 /usr/local/bin/sc3u

Hopefully, it should now start the game and you should see the intro movie play. This worked well on Ubuntu 4.04 running inside a VirtualBox VM, although there were a few issues. The sound was rather high-pitched and played too fast, and would stutter at high resolutions or when having a busy/large city map. Also running in a windowed mode wasn’t perfect, since it would display in the upper left part of the screen whilst the Ubuntu desktop remained in the background. The fullscreen mode works fine though. This could be due to the lack of drivers in my Ubuntu VM, it’s likely using stock/fail-safe drivers which provide little to no acceleration.

You could just use the Windows version running through Wine, although where is the fun in that? Plus it’s nice to play a native Linux game and in early 2000 there was a push for certain developers to embrace Linux as an alternative to Windows, That said, I can see why this didn’t take off…

Mandrake 7

Worked but had issues but these could be due to the emulation in 86box. The game installs and runs mostly Ok but some of the colors are messed up, the game also runs very slowly. Interestingly this uses a graphical installer which is missing when running in either Ubuntu or Corel Linux.