The sequel to the first Tekken game, released for arcades and was ported to the Sony PlayStation and eventually the Zeebo console
A lot of improvements have been made, with the graphics for the character models being improved and refinements to the character move-sets. The stage background have also been redesigned, featuring more detailed backdrops. Unlike the first Tekken, the stages don’t seem to be based off a specific location and the stage name no longer appears in the bottom right corner, rather they are inspired by a series of locations, e.g Jun’s stage is inspired by a European countryside, Lei is based off being at the top of a city skyscraper (Similar to Joe’s stage in Last Bronx) and King’s stage being set in a Church.
A removed feature is the view change option, In the first Tekken game you could change the viewing angle in the first 10 seconds of the match, now only one view is available in Tekken 2.
- Lei: Jackie-Chan inspired cop, Namco forgot to give him a Time Crisis game
- Jun: Greenpeace activist, and the only mainstream game she appears in (Also appears in the Tag Tournament spin offs)
- Jack-2: Jack with with a upgraded processor
- Baek: Tae Kwon Do fighter, similar to Hworang
- Bruce: Muay Thai kickboxer
- Roger: / Alex: Genetically altered animals who are capable of fighting
- Angel: A literal Angel sent to save Kazuya’s soul
Most of the previous characters return from the previous game, except for the mysterious WildCard
Released in 1995 for the arcade and running on the same System 11 arcade platform as the previous game which allowed for operators to upgrade their machines by swapping out the ROM board.
There are a few versions of the arcade version, the original released and a Ver.B update that has a few game-play changes in regards to the AI behaviour. The title screen has also been amended indicating the new release.
MAME is able to run both versions of the game without any issues, although it has the imperfect graphics flag set. Zinc, a high level System 11 emulator is also capable of emulating Tekken 2, but was last updated in 2005 and its plugins are very outdated but they do enable bilinear filtering and upscaling.
Namco would later port this version to the PS2 with the release of Tekken 5, along with Tekken 1 & 3. This is not a direct port as some changes have been made. The audio from the PSone versions have been used since Namco System 11 uses its own custom sound hardware that the PS2 does not emulate. I’m also not sure if these games run on the PS2 I/O CPU, tapping into its native backwards compatibility or if Namco ported these games onto the PS2 Emotion Engine.
The Zinc emulator can be configured to apply texture filtering to reduce the blocky artifacts and enhance the overall image quality, resolution can also be increased too.
Unfortunatly where the Zinc emulator falls short is the emulation itself, suffering from various sound issues due to lack of mature Namco sound emulation. As such the music sounds out of tune and many sound elements are missing.
The game was ported to the PlayStation with some additional features added. The soundtrack was also revised with an arranged remix making used of the PlayStations CD audio, the arcade original music also exists and can be selected by the user.
Like the first Tekken home port, FMV endings have been added for each characters that details their backstory. Namco expanded these to have their own soundtrack, compared tot he first game where every characters would have the same music playing over the FMV.
Additional game modes have been added such as survival, training and team battle mode. Also, when pausing the game you can view the character move and command sets. These would also be carried over to future home releases of Tekken games.
Most emulators wont encounter any issues playing Tekken 2, but there are a few issues with PXGP being added. Polygons have a tendency to warp with this enabled, and the character portraits can go off model.
The game was ported to the Zeebo console in 2008 and was similar to the PlayStation version but with slightly improved graphics. The textures appear to be cleaned up from the PlayStation version with some filtering enabled. The music however was butchered beyond repair due to the limited ROM sizes of the game. Zeebo games were distributed over the mobile network using UMTS, which meant games had to be of a certain size in order for them to be downloaded quickly which limited the music of these game to polyphonic like sounds.
I’m also not aware of any emulators or known dumps of this version, so the only footage exists that was uploaded on Youtube.